Board Thread:General Discussion/@comment-28829111-20170420032946

Many of the more recent Seeker Notes players have heard those of us who played this game for a long time grumble about the Treasury update and how it drastically changed the game (and hurt alot of players' game progress in the process). I finally got a chance to put together a side by side comparison so you could actually see how the two games are alike and different.

You can see how the collection items rewarded were drastically reduced when dispelling an anomaly while running a talisman. But you can also see how the overall speed of the game has been more than tripled since mid-2016. And the overall graphics are more "modern", sparkly, floating, etc... Even though some of us loved the artistry of the old game rooms the size of the graphics' files were probably much larger slowing down that version of the game. So the trade off in getting collection items is that we have a faster game with a growing map to make the game less monotonous as we traverse the map each event. I still wish they would boost the collection items rewarded for room play as a function of milestones...for example, when a player reaches Level 100 he/she earns an extra collection item when a Seeker Star is running (total of 2 awarded consistently) or other CI Talisman running. When one reaches Level 200 2 extra Collection Items are dispensed (total of 3 CIs with Talismen)....

http://www.youtubemultiplier.com/58f8258159a84-seeker-notes-before-and-after.php 