Board Thread:General Discussion/@comment-37615991-20190217172443/@comment-28829111-20190222013330

Jp356 wrote: The "randomly" generated TYs used to give some energy points and coins. I get so little energy that TY boxes are only to keep us loaded with fixers - maybe MyT hopes those who believe their fixer gifts comes out of inventory will wake up and count the coffee beans

5Sides, a player who started this game at the beginning, saw a loose one to one relationship between fixers that were gifted and those that arrived in "random" TYs. 😭  So, if one wanted more fluff, fluffing your entire FL got you more fluff. Gifting flies and cotton? They apparently came back in TYs. Old game only - sts

The closest one to one mapping I observe in my new world game happens during visiting. CIs that drop from visiting reflect my own inventory traffic - things that dropped from playing, things that I gift after playing, things that I receive as gifts from friends (CIs) drop during visiting - not exactly the same CI, but another CI from the same collection may drop. If I break up a  cufflink collection and gift partials, I will see cufflinks dropping from visiting for up to two days 😎 '''Same for me. Also, if I gift lollies I get more from daily trophy and Visits. Hence why I loath to gift locks and Badges now - too many in my stock'''.