Board Thread:News and Announcements/@comment-27904998-20160909170155

If you've upgraded to version 1.9.0, you're probably shocked at the changes, like the rest of us. On the surface it looks like MyTona has removed a lot of stuff and indeed they have. I think it's too early to tell yet how the new version will play out.

Monster Banishing

I'm always banishing monsters and the new release has you banishing the new monsters, dragons, right from the start. Well here's a list of what's changed. I will be updating my quest log with this information as soon as I can. I will list the monster, followed by the banishing item, followed by the reward.


 * Living Shadow - Torch (found everywhere now) - Gold x100, Energy x1, Small chance of Dark Servants' Chest with random fixer
 * Strolling Silhouette - Torch x3 - Gold x300, Energy x3, Chance of Dark Servants' Chest with random fixer
 * Clot of Dark - Greek Fire (Fortune Teller) - Gold x600, Energy x6, Chance of Dark Servants' Chest with fixers

And that's really all I need to list. Every monster follows the same pattern now. First level is a single banishing item that can be found everywhere. Second level is three of that same item. Third level is an item that can be crafted by the Blacksmith (forge) or Inventor, except for the Greek Fire which is crafted by the Fortune Teller.

Each level of monster may give you their corresponding chest, with the lower level monsters having a lower chance of giving you one. I don't know if the high level monsters give a chest every time. HOWEVER, the chests aren't worth it anymore, in my opinion. They no longer give a bunch of energy and collection items. They just give fixers and anomaly banishers or summoners. I'll have to play more and then I will list exactly what they give.

Trading with Townsfolk

This is the other massive change. I find these changes really weird, but it will make it much easier to get some fixers.


 * Flower Girl - Magic Pot x1 (Fortune Teller) - Clip, Energy x3, Torch, Cold Water, Club, Lightning Bolt, Sentinel's Horn
 * Woodman - Grindstone x1 (Fortune Teller) - Safety Pin, Energy x3, Torch...
 * Violinist - Sheet Music x1 (Fortune Teller) - Colored Ribbon, Energy x3...
 * Sweep - Ladder x1 (Blacksmith) - Clothespin...
 * Seamstress - Thimble x1 (Blacksmith) - Hairpin...
 * Dancer - Fan x1 (Inventor) - Dragonfly...
 * Actor - Actor's Mask x1 (Blacksmith) - Fang...
 * Lady - Mechanical Bird x1 (Inventor) - Cotton...

So now each townsperson gives one unique item, followed by the same amount of energy and an assortment of monster banishing items. The items needed to trade are now crafted by the Fortune Teller, Blacksmith or Inventor. And these items don't need as many "ingredients" for crafting.

I will list all this stuff along with all the stuff you need for crafting when I update by quest log, but I wanted to list the major changes. The collections have also been revamped and it will take me even longer to update my collection list. *sigh* 