Board Thread:General Discussion/@comment-35081236-20180512032634/@comment-35315474-20180513033754

Nisha, you may be right on the binary counter. My programming experience was decades ago (before Windows was developed) so there's a lot I still don't know. My main point is that changing from 10 to 100 CIs a day wouldn't be a huge change.

Although you do have a good point regarding how one change can create many errors. Back in my day, I hand coded each and every line so my code was very tight and clean. But these days, there's a lot of computerized code generation being used which throws in everything, including the kitchen sink. That makes the code highly bloated with a lot of spaghetti that can cause problems later on. Then if they did not start off with a tight coding structure using well organized modules, then they could have a real mess. Add to that a group of programmers that are new, you can have a recipe for disaster with a lot of patches for quick fixes rather than finding the root cause of a problem. And the coding language itself can have anomalies that can only manifest itself under very specific conditions (such as when a certain chain of events are triggered in a specific order). I identified an anomaly in an early SQL coding language way back when I was programming (talk about testing!).

Now add to that the fact they don't have just one application, but four of them: Windows, IOS, Android, and Kindle, all of which may be running different versions of their respective OSs. They all need to work the exact same way and be able to work seamlessly between players using these different platforms. So I can imagine it's a challenge.

But, still, if they can add 1,000 timestamps for every player to track the locations they charge as they visit their friends, then they can increase the 10 CI limit. I just don't think they have a good reason to mess with it since most players don't gift that many CIs in a day other than TTers who can bypass the limit easily enough.