Board Thread:General Discussion/@comment-34236190-20190808102629/@comment-43672997-20191126221756

PeachyDonna wrote: [...]I have about a 20% success rate for the Haunted Lights and the Treasure Box and about a 5% success rate for the Ancient Cards. I actually like the Mosaic! This is supposed to be a hidden object game. Why do you keep throwing those other games at us almost everyday? If you like them so much why don't you build another game around them? I do not find them fun or interesting. They are boring and frustrating. I realize not all people are going to like or be good at all of them, but all four of them should be equal in terms of "prizes" etc. to make it fair for everyone.[...] I personally enjoy the puzzles a lot, including ancient cards, but I completely understand your frustration. I've said this before, but I wish the puzzles added something to the storyline. If someone wants to play 3 hours of TB just for fun, there are countless match-three games to download for free. SN should stick to the main theme, and add interesting puzzles to go along with the story. Some great HO games allow you to switch to a puzzle if a location is too challenging, but they don't force puzzles down your throat like Mytona does, by having mini-events that rely entirely on HL and TB. A lot of people can't or don't know how to TT. They don't have energy points to waste on failed attempts and therefore always end up missing out on the prizes. Mosaic and ancient cards don't even give EAP, so those who are good at these two don't get anything out if.