Board Thread:General Discussion/@comment-37096511-20190403142018/@comment-27660480-20190404185320

LiSaLo wrote: Rirera wrote: Hi Deb, I agree that those daily guardian quests (DGQ) bring some variety, which makes playing more interesting. Thank you for sharing your idea.

'Time counter' is a touchy issue in SN. The daily guardian quests (DGQ) are not reset for some players. The reset clock is somehow corrupted. Those players have been receiving any DGQ for a couple of days.

There are 26(?) DGQ during current event challenge. Wheather a player starts completing them early in the morning or late at night, he/she will have only one set of task for completing every 24 hours. Once a player is late, a chance to win 1 out of 26 DGQ will be lost.

If a player come too late and have unwanted quests, the shorter the time will be to get new and possibly better quests, LOL.

Hmm. I doubt that MyTona does any simulation before implanting some ideas into the game. Some of them are beyond the reality🙈🙉🙊 (perhaps it is good for their business💳).

The proposed tasks in the daily guardian quests do not take into account player's progress. My 9-level baby phone game has obtained the following tasks for completing in 2 hours:

1. Play the Ancient Cards 5 times: level energy baseline at 9 level is 75. 🤔 5 plays will take off 60 energy points😭. +1 energy point per 3 min.

2. Get 2000 coins playing the pictures: the most expensive room costs 17 energy points and pays 60 coins, so 34 plays are required, it will cost 578 energy points.

3. Run 15 talismans: there are 3 talismans in the stock, including April Fools Mushroom. 😏 limit of 10CIs per day; 1 friend on FL.

Well, it is impossible to run 15 talismans in 2 hours without TTing and killing them. A newbie can play ~40 times in 2 hours with a help of great TTer friends (waffles, owls, etc). I had any friend at 9 level. It was great to receive a few CIs at the every beginning🐌.