Thread:JBomb107/@comment-36094989-20181117164603/@comment-36015663-20181117204907

Okay I caught up in the chat!

Just want to make sure that I understand correctly.

Let's start with an example from my current CI's and the Docks:

And you're saying to improve drop rate of more 'rare' items that drop less you want these collections more even, send CI's in surplus away to be like this for example:

Now the game has less data to draw from and apply an algorithm that affects drops?

One question is would they have to be consistent over all collections available at a location, like this or just level inside their own collection?:

Then finally, does the number of Final Item Collections affect all this probability:

Sinister Artifacts: Black Mask - 113

Gentleman's Things: Vest - 81

Traditions of the Celestial Empire: Stone Lion - 2

Would these need to get more even as well to completely level playing field in drop probability to make one just as likely as the next?