Board Thread:General Discussion/@comment-35284508-20181120174212/@comment-35284508-20181124030347

Not being a degree holding mathematician, I will refer you to https://en.m.wikipedia.org/wiki/Randomness for definition. My personal definition comes from Comp Sci education. Random is something that is not deterministic, ... something that can not be absolutely predicted by the known precursors. As I have said before, computers are horrible at being random/unpredictable. But for game purposes the computer only has to do something the player can't absolutely predict... and there are plenty of pseudo-random number generators to do this. It seems that SN will reward you with a CI for every 2 friends you visit and charge 10 locations for. If you knew that the next friend you visit will give you a CI because the one you just visited did not, that would be deterministic. As it is the CI drop is more like rolling a 20 sided die every time you click to charge a location with the net result being the more friends you visit the more likely you are to have 1/2 that number of new CIs. Does that answer your question? And why do you ask?