Board Thread:General Discussion/@comment-36015663-20181018164003/@comment-35284508-20181019223350

5sides wrote: Dystopian, can you give us a CI to search? We can’t find the set by Collection name. That actually helps the study. If there are rare or key items we are unlikely to find them by asking people "are you missing --- like I am?" That presupposes the result. If we ask for what might be blocked collections (lots of items but one is missing) in the players list then we get a lot of possibilities. If the list of possibilities doesnt show any good matches then either MT has a huge number of blocked collections or it is all just random. If we do get several matches then asking which item is missing can confirm the result.

Asking if someone is missing a particular item gets a bunch of answers that really don't tell you much unless you hit the one item that MT has never issued.

But while we are talking- I don't think you and I are going to agree on much. As I said earlier it takes thousands of observations to gage the probability of something like CI drop rates. It is not something any of us is going to get a handle on during one event. The exception is something like MT adding access pass drops to dispels because just one instance can confirm that. I have not commented on things such as where you leave the scroll list effects the drop rate because I can't disprove it. But I don't think you can prove it and MT programmers must be incredibly bored to bother writing the code to do something like that.