Board Thread:General Discussion/@comment-35081236-20180512032634/@comment-33215561-20180512233945

I agree that there should always be a challenge level high enough to keep players interested. There is still plenty of that in good old CC. It’s just that when I now see a level that looks ridiculously impossible I usually have an extra special candy or two that I got for “free” or fairly easily to try before I buy. I actually prob spend about the same as before but a bit less grumpily. Does that make sense? One example is gold bars which are like gold rubies in this game. You can collect up to 60 and buy them for a couple of dollars. Or maybe get 5 as a bonus for completing several levels. The one ruby per level here is more insulting than no rubies. What kind of reward is that? There are some great points here and the friends and visiting/gifting has been built into the game design very intricately by the developers. So it would certainly be in their interest to take that into consideration.