Board Thread:Eureka Moments/@comment-30638141-20170203001442/@comment-28829111-20170425230124

Just a few notes:

" those who leave the same requests up for days/weeks even when I know I, and probably others, have fullfilled those wishes."

Yes, it can be bothersome. But in most cases the players doing this are not collecting them but rather are playing one time per week. Probably on a weekend. They are not daily "sucked-in" players. chuckle. Also, if this infrequent player receives TT gifts from one or more of their friends I wonder if they receive the CIs we gift. I am getting more cautious about gifting the non-daily players and watch to see when the do collect and are online playing. I think that the TT gifts may push their CI gifts out of the inbox. The limit is 500 gifts. Now it takes a lot to hit that but if there are multiplee TT friends gifting a dozen or so keys per day....well it can happen. And then the "newbie"/non-daily player loses out but so does the gifter waste a gift.

" ... if I am visiting someone and I have a single one of an item on the friend's Wish List, I can give it to them and it will not removed from my inventory!  "  REMEMBER this only applies to FIXERS! If you gift your one Collection Item from a set...you have let it go.

All in all Visiting is an important part of the game ...the key word being part. There are lots of bits to this game which is what makes it fun and a constant learning curve. Some times there just is not enough time for players to Visit...especially when they don't get to play frequently. BUT it is a loss for them as it does reward them with a handful of good collection pieces. I think many newer players do not realize this. The internal game text blocks and instructions don't do enough to encourage gifting and explain why. On the receiving end having your rooms charged enable you to win various pieces that you might not otherwise win (unless you hire a friend every play). So it is a WIN-WIN to Visit. I try to make sure I Visit when I can. It used to be easier when the game would allow us to Visit on days we missed but now it is only the current day as best I can tell. So if you miss a day you're out of luck and your friends are out a day of 10 room charges. Because I spend time gifting which is equally if not more important to me I may forego a day of Visits. Each player has to weigh in on how their time will be spent on the game and how much overall. I suspect the non-daily players also don't Visit very much do to time constraints. Eventually some of them catch on and grow to like the game more, too (i.e. become obsessed, too?)