Board Thread:General Discussion/@comment-34343471-20180831175604/@comment-35525658-20180902080156

In my opinion Opal, I'm happy to receive any room passes that my friends send me. It's nice to have a buffer of passes for a variety of rooms (even rooms that don't interest you) so that if you ever do need to play that room (like for quests or because you need to complete collections for other reasons) you already have the passes you need waiting in your inventory for you.

As for the room you mentioned Opal. I still like to visit Sakura Gardens because the Delacroix's Rescue Collection gives out 3 Lightning in a Bottles. Plus I've seen that room give out up to 8 events passes in one shot. I thought it was because the room is so expensive energy wise to mine for event passes but I could be wrong about that. Another thing I like is the XP you can get for winning that room. So yeah it cost more to enter than rooms like the Cafe (almost 3x more) but if you win in that room you also win more energy in one shot (almost 3x the amount of energy) so it seems like it all kinda balances out. I suppose for non-TTer's it could simply be an issue of getting to play a little longer without needing the energy boosters but for the casual players those high energy rooms that require passes could help them to level quickly enough so that they are feeling that the game is not stagnant to due the limited amount of time they have to devote to it. I wasn't around for the event held in Moon Court so have yet to open that room yet on my game board.