Thread:5sides/@comment-36094989-20181021220058/@comment-28829111-20181022205802

Jp356 wrote: 5sides,

“...Certain CIs within a particular collection can indeed be difficult for a player to win-“

I agree and have seen this in my own game.

“If a player attempts to find CIs without adjusting the scroll window/experimenting with different hires, the drop rate of CIs within one collection may favor particular CIs over others and over time, one may create a massive hole in a particular collection. The peculiarly missing CI may vary amongst different players (perhaps to encourage players to interact with one another via wishlisting/gifting?)...”

Agree wholeheartedly! They favor one piece especially if the charge is repeated on the room and the player repeats play “Cracked Mirror, Dispel, CBA, Cracked Mirror, Dispel,CBA...” all while room has same charge or no charge and the possible win window is left at “ground zero”.

“Have you ever tried to intentionally create a massive hole in a collection and see if the probability of obtaining that mythical CI decreases? 😄”

Never! As my OCD likes “eveness”! I tend not to meander through the inventory collections tab very often less I be faced with the missing red scarf, the missing electric bug, etc... I don’t want to “feel” the gaps and see the markedly skewed items.LOL. They are out of my control and “random” as Dystopian states.

“Conversely, one could start with an extremely even ratio of CIs in nontrivial quantities to see if there still exists that one mythical, ever -elusive CI.”

I have even sets and the only time things get too skewed is if I don’t get morph mode in a room for awhile or don’t vary my anomalies. There are a few exceptions where one piece seems more difficult to snag but usually if I wait a day or so that piece comes and another might not.

“I suppose it would be easier (but  time-consuming) for you to experiment as you have two accounts to play with and can transfer CIs to create necessary initial conditions. 😉”

Not a supposition. My main game is even Steven where I have control. It also allows me to see quickly “disappearing CIs”. I am not certain how it occurs but a player here and there “double dips”. I gift a piece and they accept it twice. Or they take a piece/fixer/key and “convert” it to what they want. Goes hand in hand with that thread where some anon FU poster claims to be teaching players how to alter code and unencyrpt the pref file to add rubies or gift themselves.