Board Thread:General Discussion/@comment-34343471-20180820155551/@comment-35525658-20180820191736

The anomalies are simply different modes the rooms can go into after they have been successfully completed.

Regular Non-Puzzle Room Modes:

ABC- search list contains names of items

Silhouette - search list contains only shadows of item

Anagram -  search list contains the scrambles names of items

Night - shadow is cast over complete room except for a lighted portion that is circular in shape

Match - player has to find all the doubled items before time runs out

Morph - player has to find all the shape shifter item before time runs out

Anomalies Room Modes:

Time Shift: the clock times jumps ahead and moves quickly randomly.

Dark Entities: small dark clouds float around the room  obstucting view of the scene

Gargoyle: the search list is given one item at a time until completed

Reflection: the room is shown from a different perspective (backwards)

Hoarfrost: the room is frosted over and the scene needs to be constantly "wiped" in order to creat a path for view.

All non puzzle rooms can transition into any of these modes at any time because they are all room modes. There used to be a set pattern but that became interupted when the Hoarfrost anomaly first went missing.

Since there was a pattern it is safe to say that the same (or similar) coding aka computer alogorythms  determined what room modes the players would get. and how often. Again this process became interupted when one of the potential variables was taken from the equation.