Board Thread:General Discussion/@comment-34343471-20190911070949/@comment-75.100.64.94-20190914024915

Zevalyiya wrote:

Honestly if it weren't for TTing friends I would have quit the game several months ago. (My computer doesn't allow me to TT between days, somehow it always knows what day it is and will correct itself even though I turned that feature off). There was just no way at a level of 100 or so to get enough passes for premium rooms without friends and I was about to quit because the game was frustrating me so much and everything about the game seemed designed to require actual money spent to advance or play more than 15 minutes a day. That's when I went looking for help tips and found the Wiki and began using the friend system and now I play a few hours a day. Everything they do to try and stop TTers will just make people frustrated and disillusioned it won't actually get them any more money.

Howard says:

Yes. This is the thing.

The game seems never to have been designed to be played past level 150 or so. The economy breaks down. There is not enough supply of vital objects and currencies. TT juices things up. Pumps in more passes, fixers, collectibles, allowing higher level players to continue to operate. Otherwise everything grinds to a halt after a certain level and people quit in frustration.

Consider energy recharging. The basic rate is fine for lower and possibly mid levels. But at the level I’m at it would take a week or more just to recharge. So I would only get to play for about 20 minutes a week. Without the juice from TT, I wouldn’t be playing and MyTona wouldn’t be collecting my monthly subscription fee. It’s hard to understand why they can’t see this. The game’s economy is way out of balance at the high end.

H