Board Thread:General Discussion/@comment-32285439-20170804125940/@comment-2601:601:100:DA60:106:E50C:48CA:600B-20170811051746

In case you're interested, I did some quick research and discovered MyTona is made up of very young people, and is company located in Singapore, but made up of (mostly) ex-Russians from the Russian far east. The name they use to respond to English speakers on their 'Contact Us' page is "Amy Smith" but if you look at the company photo you'll see people who probably have names like Tatiana or Nguyen, but it's unlikely (statistically speaking) any of them are actually an Amy Smith. I was told by "Amy Smith" that "collection items drop randomly." LOL!!! Does anyone here believe that? The truh is that it's impossible to program a computer to do anything randomly. Everything done by computers MUST have an algorithm with a patterned response to user input. Achieving a truly random computer response is like building a perpetual motion machine - a worthwhile goal, but not yet real. Yes, items fade in when there are only ten seconds left to go. Yes, the items are virtually invisible (Villa, Memory Square, Candy World, Mine, Ship), and impossibly TEENY TINY. But let's be honest, unlike MyTona. The real people at MyTona want (or need) to make real money to pay their real salaries. They want money - the real kind - not just fake rubies and phony gold coins. The people at MyTona don't care if the 898,736 people playing Seekers Notes:Hidden Mystery are having fun with their game except for the monetary gain the company receives from those players. MyTona only cares whether we can be induced to give them some of our REAL money. Why else would they interrupt our game-play with ceaseless annoying "offers" of rubies and energy boosters, except to tempt us into spending real money on these mere digital images? After all is said and done, this, ultimately, is a pay-to-play game! MyTona knows that people (like me) are incredibly cheap and don't, won't, or can't afford to pay very much for such a waste-of-time game. So they build unfair aspects into the game's algorithms simply as a strategy to manipulate players into parting with more and more REAL MONEY. All marketing, advertising, and sales agents know the truth of this. To say otherwise is either foolish, childish, deluded or a vicious deceit. Sure the game can be fun, but so are heroin, chess, television and a million other addicting diversions in life. SN:HM is not different. Please, just don't think the people at MyTona are your friends. They are not. The people at MyTona apparently strategize like the leaders of any international drug cartel - first, get the customers addicted; then raise the price of the drugs until they (the pitiful addicts) are either dead or suffering horribly in a rehabilitation facility. Congratulations to IceZombie, who after reaching level 207, saw the light and repented of this infernal distraction, by gifting everything she has collected, along with a demand that no "thank you gift" be sent, as they are not being accepted anyway. She is wise to move on to more productive pursuits. Life is short. Please don't waste your hard earned Real Money on a group of deceitful Russians.