Board Thread:General Discussion/@comment-36016297-20181202144607/@comment-35284508-20181202192334

And there may be multiple forces within MT that lead to odd compromises. The marketers want scarcity and need but also word of mouth positivity, the programmers want everything treated the same and stability game designers wanting multiple ways to accomplish anything... some prospective promote friends, some see friends as unwarranted give-aways.