Board Thread:General Discussion/@comment-34343471-20180831175604/@comment-28829111-20180903043638

Jp356 wrote:

5sides, thank you for your kind offer. How long ago did this glitch take place? Did the rubbish collections exist back in those days? I am talking about the collections that ask for several cotton /dragonflies in exchange for a few thimbles or one eyeglass. There was no "glitch". The original SN game made rubies a premium and a cost. Possibly runes and flasks as they were more difficult to obtain just as they are today which is why players try Time Travel. Other than fluff being used for a lot of collections and not being readily available to players say below Level 60ish? the game progressed quite smoothly. I never objected to the big change which was the number of CIs one could win by playing a room. But only after they fixed the first major revision such that we could win ''something. ''It used to be if you played a room with no talisman you might win a CI 50% of the time and possibly two. If you did use a talisman, and there were far fewer to choose from, you did win at least one CI with the blue eye, two or more with the gold eagle eye and 3-5 with a Merchant. Dispel with a merchant running and SS and the motherlode comes in. You often would win 10-15 CIs!

So to have the game go from that to maybe winning one CI every 5-10 plays was quite the shocker. After that summer release they fixed things a bit and made the talismen work as they do today except for some stayed broken (detective hat? and pyramid, I think, for examples). The concept of "premium" fixers didn't happen until at least Fall of 2016 if not that Winter release. I can't remember. I do know there was a LOT of grumbling about the darn fangs, cotton, and fireflies. Anyone who had started the game by December of 2016 had a tough time. Those of us who had started earlier had a huge store of these items and we began to "feed the masses" to keep players from quitting. After the first exodus of players when the Treasury Update happened (i.e. reduced value of inventory, didn't convert many items we earned, etc...) there was this second phase due to the fixer change. The change the game introduced to make some fixers premium like that had to be strategic. Mytona or G5 needed to get players to buy *something*. So tools and certain fixers were what they must have settled on. Hopefully there are enough "old timers" around to help out and/or sync games when players get new devices. In fact, I know three friends who bought a new device solely so they could have extra fixers!

String can never be a premium fixer as several of us now have broken six figures...enough to keep every Seeker Player with the game afloat for at least a year! Opal, keep your dress intact.