Board Thread:General Discussion/@comment-34343471-20190911070949/@comment-40256914-20190914155934

Here’s my experience:

I played a few free-to-play games before this one and the scenario is always the same: at first you level up quickly, get a lot of great items, but as you progress the rewards are few and far between, and unless you are patient and invest a lot of time, you don’t get anywhere.

You gradually become frustrated at the minuscule progress you make, and the temptation to spend money increases.

The game is designed this way. You get rid of your frustration by purchasing something. The game generates money this way. It’s a very popular business model.

As for SN, I think the game slows down significantly after level 30. You don’t have much energy, but the locations become very costly. CI drop rate decreases fast, and completing a quest becomes more and more difficult and requires much more energy than you have at your disposal.