Board Thread:General Discussion/@comment-32767379-20171112184433/@comment-28829111-20171112214345

Even though I am very mad at Mytona at present I really don't think they intended to make this complicated. Sometimes programming is just not easy. Maybe the marketing people told them to stop having the special fixers come out of the 10 CI per day limit (which they did) but then still limit the premium gifts to 10 as well. From a programming stand point it does do this but it also adds in the non-premium fixers in the initial 10 count...probably an unintended consequence. And maybe marketing told them to limit one fixer per player as a gift regardless of type....further muddying the code to actually get it to do what they want. Kinda hoping they fix all of this in the next release. Maybe they need to add a Premium Fixers Tab to separate out those from the others?