Board Thread:General Discussion/@comment-36015663-20181018164003/@comment-35284508-20181022170727

5sides- on permutations

I have seen you mention the these factors as influencing the CI drop rate and possibly changed by MT at any update-

Mode of the location (5 possibilites if you lump anomalies into one group); tool use (2 possibilites per play- yes or no); access pass location (yes or no); player profession (4 possibilities) ; charge (5 possibilities, no charge and 1 for each profession); contribute to the game (yes or no); scroll position (for simplicity I will just consider whether you changed it or no); and hiring (no hire or one of 4 professions)

So the total permutations are 5 x 2 x 2 x 4 x 5 x 2 x 2 x 5 = 8000 combinations that you have to factor in to decide if MT changed the drop rate assuming you know the previous drop rate. Statistically speaking some of those factors might not be independent but that doesn't matter for this analysis because you will have had to test them sometime to determine independence. And to test the professions you need 3 trained cooperating players or separate devices. I may have missed some factors such as the level of the room which other players have definitely proposed as a factor. Even if these things can be checked by 1 play each I don't see this happening before a new update comes around and you have to start over.

If I were a new player I would look at the list and say that is too complex and go on to some other game. Or I would accept the drop rate as something random and enjoy the game knowing some rewards are predictable and some are not.