Board Thread:Eureka Moments/@comment-44798646-20200124063946/@comment-32823535-20200128202813

Rule #1, don't TT into the future. What can you get from TT - restore your energy, send more than 1 free gift to your friends, restore your friends for hiring, and instant crafting.

I recommend never jumping more that 1 day at a time. If you need to jump forward more days, like returning to the present (remember - not into the future) CLOSE THE GAME. Changing your clock with the game closed keeps your game from registering the jump. The biggest problems big jumps can cause are making your game think that events have already ended, or messing up the daily Guardian Quest reset time (kicking it out so you won't get a new quest for, well, depends on your jump). If you accidentally end an event or mini-event, when you know there is still time remaining, just close and reopen the game, and the event will be restored, but some items/progress can be lost (for example, if it is a mini-event where you need to collect items to craft items, you can lose the crafting items).

If you need to craft a bunch of fixers, you can leave the room open, begin crafting (say a 6 minute fixer), move your clock forward 6 (or more) minutes, collect the item, and continue crafting like this.

One other thing, I have run into issues if I TT around midnight, so I avoid that as well.

AND NEVER TT while running a talisman. You will kill the talisman.