Board Thread:General Discussion/@comment-28829111-20170615003635

This is an adjunct to this other thread: http://seekers-notes.wikia.com/wiki/Thread:31343#31

Torches were suggested as a good gift (via CI sets or pieces to make sets). I have a friend who needs items to make crushers. So I thought maybe torches (or clubs) so she dispel for them (fingers crossed for crusher and not other)...BUT - in looking at the floating creatures:

1) Werewolf Ranger requires 3 Clubs for one banishment. He delivers 300 coins 3 energy (okay that good!) and only a chance to win the chest. In banishing to test it took 3 times (on several tests) to get a chest. Which maybe has a torch.

2) Werewolf requres only one Club. Cool. But he only issues 100 coins and 1 energy. So far that is equiv to Ranger in terms of Torch outlay. 1st try chest came on 3rd banishing. 2nd attempt 22nd banishing and 3rd attempt 19 banishings. SO....this is similar to data we found and shared last month. If you have not banished the Werewolf in awhile he might give you a chest quickly. But after that initial reward he is useless for some amount of time (maybe hours? unless you feel like wasting torches which would be better used on the Werewolf Leader in batches of 3. At least you get one every 3 tries (9 torches) or at least I did.

3) Strolling Silhouette requires 3 Torches. 3 energy/300 coin just like Werewolf Ranger. He took 3 tries on my first attempt (to issue a chest), 16 the second attempt, and 1 the third attempt. So if a collection set awards 3 torches that gives you one shot. Save up nine and you might be guarenteed a chest if you have not banished him in awhile.

4) Living Shadow requires 1 Torch and is akin to the Werewolf - issues 1 energy/100 coins. BUT I gave up trying after the first two attempts at a chest. 15 tries and then 20. He does not seem to be worth the torches in my opinion.

So it seems it may be worth it to gift the torch or club sets provided the player waits until they have 6 total. Thus they can crafti for the guaranteed chests from the "higher" level monsters: the Clots of Darkness where one can use the torches to create Greek Fire ( at the Fortune Teller Station.)  to destroy him. A chest each and every time. The Werewolf Leader (too many monsters with Werewolf in their name - someone at Mytona is obsesses with werewolves!) can be defeated with the Silver Fang made in the Forge using Clubs and will guarantee a chest as well. Both of these fellahs you get 6 energy and 600 coins. I'm still not convinced gifting either Daily Rituals or the Soccer Tournament set wouldn't be better but then unless you give out either the cotton balls (2) or the safety pins (4) for the respective sets your friend would need them. I'm back to the conclusion that the game needs to either issue these premium fixers *somehow* in more quantity, lower the combining fees for them, or make them giftable again from the Visit window. Or if they want more crafting then give more clubs and torches from these collection sets than just 1-3.

My game level is over 200 so could someone closer to Level 100 and Level 50 (preferably a TTer who has many clubs/torches) test the banishments to see if the anomaly dispeller chests are issued quicker/more frequently during banishings at lower levels? That might make a compelling reason to gift more torches and clubs if we knew for sure the "beginner and mid-level players actually could get a chest out of it) 