Board Thread:General Discussion/@comment-35822929-20180731054901/@comment-35284508-20180806172056

Current level 172. I don't TT, although I have tried it once just to see if I could. No, without TT I don't give more than my allotted 100 free and 10 CI per day. I think i occasionally get a scale or petal from play but I admit that I ignore them so I might not. I feel like I'm being interview as Bachelor # 3 here...

My general thought on most game things is that MT programmers are lazy (as most programmers are, they call it efficient). Mucking with any drop % can produce problems. It makes sense to spread the drop chance among  all the possibilites as a player's level rises but extra coding would be required to cut out specific fixers - only do that if the game logic requires it because extra code is always extra headache and maintenance. So, did they cut off low level fixers to force players to be more social? Maybe, but its not the way i would bet. Did they do it for business reasons- do players that spend $$ on the game request to not have such drops? Again I doubt it.

I will try to pay attention (although difficult for me) to what fixers I get from play over the next week. If I find any pattern I'll report back.