Board Thread:General Discussion/@comment-37096511-20190403142018/@comment-36082305-20190425065359

I don't think that the people who have made up these daily challenges actually play the game, if they did then they would realise, for example, that any reward is not worth using so many summons to play 14 of the same anomaly, because you can play over 100 locations and you won't get the relevant 14 whilst the challenge is in effect. I think they do this on purpose to make it more difficult, same as Pallets mode in TB. Without TTing, I don't see how anyone achieves these anyway.

Moving up two levels needs to go, even if you do TT making it possible, for some people's levels there are literally not enough hours in the day and probably bad for your eyes. Newbies store very little energy and there venues have low Experience, so not easy for them either.

I play daily, so I don't need a counter. I understand why Mytona does it this way, they want regular players watching ads and spending money, if we chose when we wanted challenges and events to run, they would lose money and stop updating the game, so missing out on a few challenges is worth it if the game continues to run and launching fresh ideas monthly.

IMHO the answer is for the them to actually play their own game so they understand what is fun and achievable but still challenging, not impossible, frustrating or too easy. I think they have great ideas, but the amounts need tinkering with.