Board Thread:General Discussion/@comment-35319541-20180713055115/@comment-35508590-20180717003235

I am sorry that this was so long and I almost did not do the last test because I was so sure that in a full giftbox (GB) existing TYs will be replaced by new gifts as long as the number of existing TYs is higher. But I had such a bad feeling, an inner turmoil, that I had miss something, and yes, what an erroneous assumption regarding the displaced TYs. Sad, but still glad to know that now.

@ Dystopian Thanks, use your idea of ​​a counter for the TYs. I have just installed a new game on my phone for this case and will delete it again. Only so I could evaluate a GB clean. It's a mystery how I could initially play on a cell phone (so small screen) and an even bigger riddle, how others can play more than one game.

Last try - full GB and everything I did, typical of the day, but I left out a busy day or too many TT gifts after me and only a few minutes was out of the game.

The 5 small CIs (Knights), 1 Pass (ScarLant), 9 Premium Fixer (the individual chains) and the others did not look in the GB.

Now to the test: sent 3 CIs (suns) + 3 spider webs + 2 threads + 1 gold thread + 3 TYs = 12 new different gifts. Began the count.

First statement: all gifts were mixed (yes we knew that). Second statement: (yes, I really counted all for safety) the first 5TYs were displaced + 5 knights + the only ScarLant + 1 chain = 12 gifts.

Conclusions (please complete me):

1. In a "seen" full GB, the TYs are first displaced from each subsequent gift. 2. In an "unobserved" GB, the oldest gifts are replaced by each new gift. There are no priorities. 3. If there are more TYs than the difference between "real" gifts and TYs, even higher-quality gifts will be displaced in a viewed GB.

Well, I'm a little disillusioned now and come to another important conclusion:

Send the highest quality gifts last!

Madlen