Thread:5sides/@comment-69.235.192.208-20170406082322/@comment-28829111-20170408232339

Kimber, I want to correct/clarify a previous comment about "Leveling Up" and growing XP. Both of these two items are important for players below a certain level. If a player is below Level 90, for example, they need to increase their overall Level in order to open a certain rooms. Your player overall Level determines which room is available to you to open and play. What I was referring to above is that Leveling up an individual room from Vituoso to Expert, for example may not be beneficial at all. In fact, some argue it could hurt a player to do this as the game gets harder as you progress up the levels (maybe more anomalies thrown at you, for example) The room entry energy requirement grows as well. At one point the game may have issued more collection items as you gained room levels but this is not true anymore.

The XP also is important to grow early on in the game as it still likely helps players win CIs more often. But this has "a cap". Mytona has not shared what the cap is but certainly at Level 200+ XP no longer matters at this time. One does NOT receive more CIs for all the experience gained along the way. It is important to those players who choose to compete to be on the Top 100 Leader Boards, however. Mytona has stated they will consider reviewing this issue as it really gives advanced players no incentive to grow XP or hire Blue Star Players for the sole purpose of XP growth once they pass a certain point. BUT it is still important to hire Blue Star Players for other reasons such as winning specific CIs in the room, especially if the room has no charge on it.

Cosmos brought up a good point about why some players in what we call "mid-level hell" might be facing. The lack of tools, anomaly dispellers/summoners, and energy to progress. Their rooms cost more energy and without an energy related talisman, a sufficient stash of energy providers such as waffles, or the ability to TT (time travel) these players cannot play very long and grow bored/frustrated waiting on what they need to move along. It also means for some they cannot finish the events unless they throw a lot of money Mytona's way via in-app purchases. So it is a dilemna. I do try to support the friends on my game to help them move along but recognize resources are limited and tool sets are evasive at times and often take more time to accumulate than they once did in the past. Also, all the newer collection sets seem to offer very few tools to help. Currently there is only a single collection set that issues Spheres and another that issues the Flask of Fireflies. There are no sets to share even a single key or diagram. There is no way for those of us whom have played a long time to share things like a red crystal. These obstacles make it harder on the mid-level player so many of us who have energy sets do share as much as we can. Same for the blue thunder collection sets.

Hope all this is what you were looking for in terms of "guidance". It may be more perspective but I hope useful information for you.