Board Thread:General Discussion/@comment-27904998-20161111212600/@comment-2001:569:BD62:7B00:951:E40F:4405:1D59-20171111155609

Leaving as well. I told myTona of some of my frustrations and got he same reply. Hello Patricia,

"Thank you for your message.  We really would like to see that our game never causes any frustration to our players. We will take your feedback regarding the game into consideration and will do our best to improve the game in future! Thank you!"

So i replied that I am sure the game was designed to frustrate players into buying rubies. Along with all you have listed above I deduce that the bottom line in so many cases is  the depletion of energy (making us play locations over and over to obtain the needed items, making sites that come with higher ranks use far more energy than former ones). With the need for more energy comes the need to either buy with rubies, or use the various embedded ways, winning, trading, banishing etc. All those ways eventually get us to buy rubies. Loved the challenges of solving puzzles, finding hidden objects, thouught some of the sites were beautiful but I am finished. Like the slot machines in Casinos that reward you only enough to keep you filling it with coins. One has to learn to quit while ahead. Of course there never was any jackpot to be won here. Perhaps only my awakening of how easy it is to become addicted to this sort of thing. Heaven help our young people.

Patricia