Board Thread:General Discussion/@comment-36016297-20190303163405/@comment-35508590-20190303220637

75.100.64.94 wrote: Howard says:

I can give you an answer to the first question. Every so often, they ‘retune’ the distribution of items in the Thank you gift list. Each item, mostly fixers, has an assigned percentage. For a long time this was heavily weighted towards the earliest fixers available - notably string, tar, resin. The later fixers had very low distribution percentages. The most recent ‘re-tuning’ greatly reduced the frequency of low level fixers and raised it for higher ones. I assume this re-tuning was done to benefit mid to high level players at the expense of entry level players.

Energy and money are on the low end of this list and were reduced along with string, tar, etc. I appreciate that this eliminated an energy source that many counted on. But there are many other energy sources available to make up the deficit.

The removal of the Merchant/Folio combination was just mean-spirited. This was a beautiful feature ripped untimely from the game by someone who doesn’t play.

The corruption of the double XP subscription is a betrayal of all who subscribe.

This last release was a perfect storm of serious bugs, server problems and nasty takeaways of features. And their release notice says “we make the game even better and more interesting.”

H

Oh, Howard, I could answer in a few words, but for me it's too late this evening even for a few words, so I'm just answering your last sentence: Hilarious, LOL!