Board Thread:General Discussion/@comment-98.234.222.209-20170703001402

I'm not what many would call a "serious player." I picked up random friends from inside the game, I don't have my game connected to Facebook, and I don't take the quests very seriously. I just play the rooms and games I want, because it's fun.

I used to have fun visiting my friends, though, and gifting them with the items they needed from their wish lists. I could gift them soooo many things without cost to me, and I knew I was helping them out immensely. Even dragonflies and cottonballs--if I had two in inventory, then there was no problem.

But that's no longer true. Now it feels like almost anything my game friends are asking for is either coming from my inventory, or I'm not allowed to gift them the items they want at all (my level is too low).

Since the change in the way gifting works & the Villa update, I've notice a significant increase in the number of my friends who've fallen to the "not played in a while" side of my friends list. It's like people are defecting. The game's not fun anymore, so they don't play. They're moving on.

I find this sad. I don't think this was Mytona's intent. I wonder if they've seen any significant increase in profits from the changes. I highly doubt it. Fewer players means fewer (potential) payers.

This isn't really a question, except I guess I'm wondering if other players have seen an increase in friends shifting over to the "not playing" side of their friends list, too, or if it's just me. 