Board Thread:General Discussion/@comment-32285439-20170804125940/@comment-32474083-20170809052656

Hi 5sides - that was me who made the comment. I'm glad you agree. I'm finding I dread going into rooms like the Candy Room, Villa, and Memory Square... And these events force us to play them again and again. I'm using up all my flying time tools and trying to replenish them through collections, which means I'm not playing the event enough. Not much fun. Plus the Sweet August event is also taking away my attention, but I love those 2 puzzles and could play them all day.

I'm 12% into Detective status, and finding that I'm finally getting to finish them before time's up about 75% of the time, whereas before I couldn't finish them in time 75% of the time! But it does require magnification every time

Ja

5sides wrote: I can't find the post where someone stated that some of the objects in the Candy Room are "lame" or the result of "lazy programmers". At this point I am inclined to agree. Having a shadow or even one outline..fine...but it seems they ran out of time to find the correct images in whatever database they use (or they did not create them) so they threw a bunch of "outlined objects" at the game. It's weird and disjointed. I wish they would go back to their Pre-Treasury Update room renderings which were beautiful, artsy and had texture. So much more pleasant to play. I recognize that those rooms likely ate more memory but I feel like they are going cheaper and cheaper on the graphics. It is losing its look and feel as well as a cohesive strategy where it comes to the graphics.