Board Thread:News and Announcements/@comment-24668482-20150804173157/@comment-24668482-20150807085920

Thanks for the vote of confidence. I suspect it will take time and a bit more work to start attracting people. And that will all depend on whether the game itself takes off or not. I keep going back and forth on my feelings about it. Its great to have something new and it has potential. Not to mention the games seems more stable and the fact that having the middle men cut out in its publishing is promising sign for future support. But the game is missing the fundamental balance that SS had that gave it such a long term appeal to players. As it stands, it is just too geared towards making money to hold casual players long term. Some choices to encourage spending are fair and not too forcible in their implementation (crafting timers, 2nd and 3rd order items needed for certain actions) but others definitely leave a sour taste in the mouth. Maybe it is just set up to allow expansion with updates and I am being unfair, but only time will tell. But right now, the balance is missing.