Thread:5sides/@comment-31495881-20170720161522/@comment-28829111-20170722085254

Eyeris it sounds as if your game is far better, though, now. I have not tried crafting the plethora of items and only tested the current mini event items so I may find the same remaining code bugs you have. I will test crafting the mechanical bird tonight, for example. Regarding the downloading in the background...ever since the game changed two event ago Mytona did what is known as code optimization for devices. So on the iPad, for example, it looks to see what version iPad you have and whether it can run High Definition or not (probably based on your memory and graphics chip). As a result the game downloads from the Apple Store to your device. BUT then it has to "unpackage" for lack of a better word, and load each room, crafting stations and puzzles. If one lets it go without playing as you did I think this helps to ensure that all the bits gets unpackaged and loaded properly. I suspect (only my thoughts) if we play too quickly it seems to mess up the game even though I do not believe this should happen. It did not happen with the previous event, for example, that I am aware. On an iPad you can see the individual rooms loading, for example, if you were to pick one as soon as the initial download was done from the store. You'll actually get a message letting you know that the game is continuing to load items "in the background". That means you should be able to play simultaneously but I fear this is where they have their bugs to work out.

I think the fact that you quality tested a bit for them (even though you are not on their payroll ;>) )  will help them isolate where the bugs reside in the code. My hope is that they get them fixed now or that when a new event comes along that the code is replaced and we will no longer have these glitches one way or the other. At this point you probably should let them know when the crashes occur each time so they can look at the code in that section (crafting specific items, for example).  My iPad has yet to crash since my reload, but again I am not as thorough as you and have had company visiting so my SN time has been super limited. Hoping this evening to play more and I would not mind finding some crash points as it is all good data to help Mytona get their fixes done. Sometimes mistakes and errors can lead to good things. I think we are at the point of Patience Grasshopper or prayer/good karma wishes, etc....that they get the remainder of the problems on all platforms fixed. I think I briefly saw a post by "tamtam?" that something went wrong for his/her game. The more advanced any code gets...the more features, the more rooms, the more special items ..all means more places for problems. Much like a car. The simpler older cars with mechanical operations were in some ways better. Less complex than all the computer gadgetry and auto-this auto that. So the diagnostics were easier and fixes more straight forward. If you didn't get a sunroof, seat warmer, USB ports, CD player, etc...there is less that can go wrong ;>0