Board Thread:General Discussion/@comment-28829111-20170410203033

A few observations from the limited play time I’ve had on the new Mayor’s House challenge. Despite some download problems players’ experienced the code seems to have undergone more optimization. The game again seems ever so slightly faster at tasks it performs. The syncing between the Collections Tab where your inventory is stored and the Gifts>Collections window where it shows your inventory as one method of gifting is syncing much quicker. When a gift arrives to your game you might notice it float into your inventory. If you check the Inventory Collections you see the new total reflected instantly. But if you were to go to the Gifts>Collections window you won’t see it yet. A simple quick refresh now and it fixes that. On an iPad this is achieved by pushing the Home button once. Prior to this update you often had to relaunch the whole app (“a full or hard reset”).



I also may receive 2 CIs from a room on occasion without running two talisman. This is a big change if it was intentional because after the Treasury Update players went through withdrawal in terms of the room CI payout. It means Mytona listened and may be increasing the CI drop for players who advance to either a certain level or have a certain XP. Again, if this is not a fluke, it would give players beyond level 100 a reason to actively pursue XP or higher levels and actually be rewarded with a few more CIs.



Last during the two Visits since updating I noticed the quality of the CIs that are dropping is significantly better on my game. The CIs I receive when Visiting and Charging other players’ maps still have the same “pattern”: A few CIs which are currently on various friends’ WLs, a few CIs I recently gifted away coming back to me, a few CIs from non-giftable sets, and a few random CIs. The improvement lies in the CIs from the non-giftable sets as I now am {finally} receiving a few that actually fill in gaps to complete sets. Prior to this update I might be receiving a nose to the Disguise set but I already had the nose. This update the Visit gifts seem more targeted to fill in gaps. If this turns out to be accurate and not just dumb luck my first two Visits then this is a very welcome improvement and demonstrates better coding to actually evaluate each players’ game and produce CIs that will be helpful.



I hope I am not seeing this new update with rose-tinted glasses. The beauty of the two new room, the ever-increasing speed of internal computing tasks by the game, the possible slight increase in CI wins for room play, and the possible intelligence applied to CIs “won” during Visiting and Charging Rooms will make this release the one that finally may erase any lingering bad taste from that Treasury Update debacle.

 When the new talisman (DebW posted about  these in a dif thread) arrive soon that will warrant further kudos provided they do not cost $29.99. Just kidding, sort of.

Anyone further along than me finding other improvements in this update?  