Board Thread:General Discussion/@comment-208.66.148.152-20180630003543/@comment-35065776-20180630015757

It all depends on whether or not you have someone charging the crafters for you. Times between the 2 items you are making at the same location can vary, so (sorry to say this) it's best, for highest efficiency, to keep your eye on the game.

What you CAN make with the Magisterium:  Items you exchange with townsfolk (Woodsman, Flower Girl, etc). ... Winding Birds ... Hand fans. These items get made with only 1 reagent each (flask, flower, rune) and cost nothing.

What you CANNOT make:  Talismans - these will still require the same amount of Winding Keys and Diagrams and will cost just as much. (I know - bummer, right?)

Strategy:  I never have more than 1 or 2 Magisterii available by the time I need a lot of cotton or dragonflies, so I focus on them, since there are so many reagents (9 per finished item) required otherwise. if you have enough of those wondertful talismans go for tyhe other Trading items, but by far the key aim should usually be to make the Cotton and Dragonflies first.

I try to go through my Collections list to get a tally of how many Cotton or Dragonflies I will need, maybe multiply that by 50% or 100% against future needs, and then see how close I can come to that target before the Talisman(s) run out. I've evolved my little strategy so far to aim for doing NOTHING but making the Blue, Red and Purple stones needed for the Birds and Fans while the Magisterium is active; your thoughts on this may vary, but after the Magisterium runs out the final items will "only" cost 1350 gold pieces each - I have managed, through use of the Magisterium and Gold Ingot, to save up rough,y 700k gold pieces, so compared to the cost without Magisterium for everything (@380k gold) that is just a drop in teh bucket and easily replaced.

If you either decide not to wait till the end for the final products to save that money too, or if you don't need as many as will take until the end of the Magisterium to make, then while the Inventor is making the final products, there would be time to craft the "lesser" townsfolk-exchanging items at the same time, since at that point the Fortune Teller and Blacksmith have nothing else to do.