Board Thread:General Discussion/@comment-73.25.109.132-20190722172838/@comment-40112086-20190722181831

I've started writing this a few ways but I think this will be best:

GROUP A (energy): the jelly fish - free play for 15 minutes - works with any I don't think I've seen any others that decrease energy for short term but there might be

GROUP B (Experience and Collection Items): Bird of Luck (the bird) that is 100% increase in experience and collection items for 15 min Dance of Bliss (two birds "dancing") is 50% for 12 min

GROUP C (Experience and Money): Grail (the chalice) is 100% increase for 15 min Gold Frog (the frog) is 50% for 10 min Tree of Wealth (the tree) is 70% for 12 min

GROUP D (Experience): Terror of the Seas (the ship) is 100% increase for 15 min Anchor of Luck (the anchor) is 40% increase for 10 min Captain's Wheel (the wheel) is 60% increase for 12 min

GROUP E (Collection Items) Mirror of Truth (the mirror) is 60% increase in collection items for 12 min Stawart Protector (the penguin) is 40% increase in collection for 10 min Chronicle of Heroes (the book) is also 40% increase in collection for 10 min

So, depending on what you what to increase.

I feel that GROUPS A and B stand alone.

I like to combine something from GROUPS C or D with one from GROUP E

Others:

Rune/Flask/Flower - I don't care much. I tend to only activate those when I need to activate 10 Tailisman's for a Daily Quest.

Access pass decreases - I use when a Daily Quest sends me to a premium room and/or I'm trying to achieve a room level.

Anomaly Summoners - I have sooooo many that I could care less. Again, I use them as "waste" for Daily Quest.

And after all that, I'm still not sure I answered your question :)