Board Thread:General Discussion/@comment-34343471-20180221224006/@comment-28829111-20180302221351

I've been starting over with a new game and lo and behold got to the "Gifting" part of the tutorial last night. It showed up around Level 12, I believe, as I forgot to check. You want to take a guess at what lovely gift it suggests beginners send you? Yep...string. 😝  The arrow in the tutorial actually won't let you gift any thing other than the string so I had to gift myself a ball of string. It's great that the game teaches about gifting (and shows you how to craft a thing or two). What doesn't come across in the verbage is that you should continue to craft these same items on your own and continue to send various gifts. The actual wording of the gifts, which I did screenshot, use the terminology of "paid" fixers and collection items. It doesn't actually tell the new player which items are free gifts and which ones will come out of inventory. The term "paid" is very odd as opposed to "Premium" - paid implies the exchange of monies (which I am sure Mytona hopes to secure from new players for these premium fixers). I've been studying everything as I go along to see what exactly new players see. The tutorial is overall excellent (I'm still in it at level 12 as best I can tell). Just a few tweaks on the wording might help new players understand that "friends" on the game can be safe (ie you don't have to "know" them or interact socially with them - parents would forbid kids from doing this), having friends in the game can advance you through the levels quicker and can benefit your game, gifting to friends can help both of you (i.e. the "TY" boxes), Visiting is a game-only concept where new players are not connected to anyone elses device in reality and can be mutually beneficial to the new player and the "on-screen" friend. I am amazed at how quickly the game goes in the beginning to advance levels.