Thread:Mama Terri/@comment-30549602-20170206014513/@comment-30549602-20170206061519

Terri, my view is that keys are a godsend when you are still low lvl. Occasionally, I pick a player I know is keen, and send a set. I remember a friend doing that for me when I was starting out and I nearly fainted! I didn't mind then which keys I received as freebies either; they come in handy soon enough.

I think theatre tickets are the hardest to get through combining. They are still in short supply for me. Not too many collections yield them, cf gold thread, which I have by the pallet load. And as Mom has observed, playing the Dressing Room during challenges is just the ticket, the yield to investment is optimal. Ditto the Clothing Store, I guess. I think p of 8 are very hard to come by without TT friends, too, but my guess is that fewer folks voluntarily explore the ship.

When gifting, I tend to do a quick divvy up on keys based on player level using the Send tab, every 2 days or so. On alternate days I gift fixers. I think Ship was around 40, Old Squ was maybe 52? Antique store was in 60s and Museum is 75, isnt it?

Of course I was slow to twig to the keys one can receive during visits, so as a beginner, I always felt hampered by their lack. All of that to one side, those dragonflies are dashed expensive when you first start out. So that's why I do the alternate day thing.

I've assumed that TTers prefer keys too, since lower lvls can gift most fixers, but with extra energy, you would need keys as a priority. Lemme know if not. ciao for now, M 🌏🙃