Board Thread:General Discussion/@comment-28380783-20161019232416/@comment-28829111-20180809022738

The big change came in the summer of 2016 as I recall AKA The Treasury Debacle or The Great Shafting of 2016....a few other names as well. The leaderboards were filled with Usernames that said "DeleteMe" "MyTonaSucks" "UpdateSucks" "Quitting" etc...it was rough. I don't know how many of the original players left (keep in mind it only rolled out at the end of 2015 so the installed base wasn't super high but were loyal) but I would guess 20%? There are so many things about the game now that have improved although not the drop rate for CIs....that will never go back to the way it used to be. Now there are so many clone games out there the CI issues are a thing of the past. The sparkles, the speed of the items going into inventory, the number of rooms to play... so many great improvements. Yes, it is buggy more so than not of late but it has to be the size of the code and the complexity. I doubt it is possible for them to test it out on every platform with each OS version and the variety of ISPs. Many places where a glitch could happen and could be unique to a player's environment and set up. But that doesn't mean they shouldn't QA. We've all seen the releases come out and lots of crashes as opposed to a very few only to be followed by another release within a week. That has to be addressed by Mytona. We must like SN enough to deal with the problems or we would not be here. Overall their CS has been helpful over the years even if we have to get pass the initial boilerplate response.