Board Thread:General Discussion/@comment-28829111-20170810030219/@comment-28829111-20170814200101

haha! good observations. I did some more research on the game since posting this as well as play it more. A few notes that could explain things. I discovered that Mytona uses tools from a third party for at least some of their graphics...maybe all. If they changed the "tool kit" sometime last year it would explain the less appealing graphic images we now see. I looked into one of the vendors they use and the graphics are very "fake" for the samples I saw. But with this one vendor they emphasize speed and support a variety of graphic image formats. So perhaps they decided to invest in this developers package for their ongoing graphics hence the now non-artistic beauty to the rooms. BUT we do gain the speed of the game overall and the sparkles.

As to the Candy Room? Well...I wish they had taken the time to make it a wonderful candy shoppe and not worried about using the same graphics from other rooms over and over. Certainly the lollypop from the toy shoppe would have fit in. I do not like that gold dog. He looks like a toy soldier dog...just weird...especially when they have other dogs available already. AND don't know about other locations but in the US most dogs, unless service dogs for the blind, disabled, cannot be inside of those types of shoppes for sanitary purposes. Maybe the "new Mytona" in Singapore thought spaghetti in a candy shoppe was fitting. Who knows? Maybe it was all a joke to them. Just shove anything you can in there...like a fish shadow. There is zero cohesiveness for this new room and it needs a total makeover. Someone please call Ty Pennington.

As to the smaller sizes of the objects...a few long time players mentioned that the items do get smaller when you hit higher levels in the room...I presume further than black? I only have one room that is very far along and I did notice some of the items are getting smaller now - the antique room - as I am at 98% expert. Perhaps the development team just decided to throw the harder challenges out there at lower levels? It would help if the company had a blog page or any form of communication to its "fan base" besides the FB page which has become a complaint board as far as I can tell.

Mytona has corrected their strategy in the past so maybe they will consider the feedback about the rooms and items size/visibility if everyone sends them a quick note via the cog. Doesn't have to be long...just a "hey, guys...I like the game but could you consider ....." It can't hurt to try and only takes a few minutes. I know others said they don't listen but I disagree. I've sent messages before and I do think they take the suggestions and weigh them against their plans. They do need and want repeat buyers. I'm going to ask them to better assess the items they throw at rooms, think about using better graphics (extracted real life vs Illustrator vector drawn), as well as take into consideration the various platforms. Some items are simply too difficult to see on a smaller screen or a less vibrant tablet. Just my thoughts.