Board Thread:General Discussion/@comment-34343471-20180921142507/@comment-35472906-20180922162133

73.11.250.175 wrote: Hi!

The question is that some collections give you anomalies to put on your rooms: dark entities, time shift, etc.

I am aware that to gain some collection items you need to play a room, for instance in "dark entities" mode. I cannot see how one can direct their anaomaly to a specific room with out a lot of effort.

I will use an anomoay for sole purpose to dispel it and gain experience points. But I don't have enough dispellers to really do much of that.

I hope that clarifies my query that the very kind Opalwinter posted for me.

Ever So,

Salt Salt, in addition to what everyone here has contributed, Dispelling Anomolies will ->add to your Coin Collection, which you need for the Crafters -> to Craft items -> to Trade with the Townspeople. Townspeople —>give you Energy, Experience & Coins, high level Fixers (Clip,  Hairpin, Dragonfly, etc.), Passes (for Laboratory) AND Dispellers for your pesky Anomolies. So, you see, everything sort of comes full circle - giving one yet another element that contributes to this game.

Personally, if there is a quest that requires that particular Anomoly be directed to a particular room or, if there is an Anomoly in a room that I do not have a Dispeller for, I just skip the room until later or, take some time to go through the Trading/Collection process to build up my Dispeller inventory. The required Anomoly will EVENTUALLY find it’s way to that particular room on it’s own, thereby allowing you to complete that quest.

I hope this helps and, if this is too elementary, I apologize. It helped me understand the benefits of why I should pay attention to certain parts of the game....as do the gracious people here on the wiki.

Celestina