Board Thread:General Discussion/@comment-33988872-20190102232412/@comment-2600:1700:38C0:E350:808A:6EE7:38F0:AB2B-20190103171609

I'm OK with the DG giving a larger selection of items. While I'm not thrilled that the amounts are lower, it is what it is. I do find it strange that some days it gives lower amounts, seems to increase the next day and then back but without a clear time frame pattern.

Its also odd how there is no distinction between the level of a DG and the free gifts or cost. This seems more like an error since the DGs clearly have a visual design that presents a progression. One of the aspects of game design is balancing reward and frustration. It needs to be challenging enough to hold interest but not appear so challenging to keep people from pursuing it. MT may be experimenting to see if more people participate if there isn't a requirement or incentive to get all in a set.