Board Thread:General Discussion/@comment-30638141-20170218001038/@comment-28829111-20170221083834

First off you must have a SS running in order to do anything. Because you need to win things to actually see what patterns might emerge.

What I suggest you do is keep a record as you play and record the following:

1) Room 2) Room Mode 3) Room Charge 4) DON"T Hire anyone during the initial testing as it only adds another variable 5) Starting CI 6) Won CI(s)

I suggest you use a pad of paper as it is most comfortable but if you are an Excel person and prefer do it that way. That restricts you to playing while near a computer unless there is a spreadsheet app or a Google Doc you use on your mobile device. I like to keep it simple and focus on the play. Hence the pad of paper and pen.

I further suggest you keep the entries recorded in groups by room. If you don't get bored easily it works best to stay in a single room and work that one alone until you see patterns emerge. those patterns will be local to that room and not universal.

Pick a room you like, say the Garden, for example, and play it 50 times.

Your pad of paper has five columns set up and Garden as the title.

Column 1 has the room mode - most important

Column 2 has the room charge - next most important

Column 3 has the starting position collection item

Column 4 is the piece (or pieces) won

Column 5 can be for your notes/ideas about the pattern

The known constants in this scenario are You (meaning your Talent) and the Room - the Garden

It would probably be easiest to set the Column 3 start item to be the same one for several plays. Try the nightstick since it is the very first collection piece. Now if you put the nightstick in that first position for several plays it also becomes a constant. You cannot control the room mode, ah but you can - you can keep setting an anomaly on it and dispelling and then you will have CBA mode frequently. To be able to "control" this you will need to curse all your rooms OR have them in CBA mode already. Now you can begin.

Room is Garden

Game 1: Column 1 is "x curse", Column 2 is Room Charge Talent (with 3 games you have a little more control over this if you Visit yourself and charge it) Column 3 is a constant - Nightstick Column 4 TBD and Column 5 TBD Notes

Play, Record Column 4 record results

Now Game 2: Column 1 is CBA, Column 2 is RC, Column 3 is nightstick, Column 4 TBD Column 5 - notes

Play, record results, add notes.

Game 5: curse the room (if you are lucky and have enough curse it with the same curse as in Game 1) Play, record results, notes

Game 6: Back to CBA mode

An example:

I am an Accountant like you. Playing the Garden, Gargoyle ABC Text Mode (I have more stone hearts to work with), RC a Blue Ranger, Start Pos = Nightstick, I choose to Dispel rather than play: result = A Springboard, my notes: The springboard is one collection ahead of my starting position item, it is item #8 if I assign the springboard item #1 using the left green arrow as my starting line, it is item #3 in the #2 collection set for this room, it is also item #-3 if I count backwards from the end of the collection set, it is also collection set -3 if I count sets backwards from  Policemen's Things  set and then is item #-2 from the right green arrow if I use that as my starting line.

So lots of observations for the first play.

Now my Game 2 is CBA Mode: lucky for me my RC is still blue ranger (TY Cosmos!), SP= nightstick, Play: result = throwing knives, my notes:  The throwing knives are one collection ahead of my starting position item, it is item #7 if I assign the springboard item #1 using the left green arrow as my starting line, it is item #2 in the #2 collection set for this room, it is also item #-4 if I count backwards from the end of the collection set, it is also collection set -3 if I count sets backwards from Policemen's Things set and then is either item itme #2 counting from right to left or item #-3 from the right green arrow if I use that as my starting line, or item -4 if I count from the end of that collection set.

I continue on in this fashion. Eventually I hit the same set of constants and variables. I do NOT get upset if the result is not the same as the previous Game that had that exact same scenario. Because I know that for those particular set of constants and variables there are several possible outcomes BUT I also know that the resulting CI will be one of fewer CIs versus 1 in all 40 of the items for that room. Thus, by discerning patterns and having copious notes one can play the "scroll wheel" and narrow the chances to get what one hopes. No guarentee but improves the odds. I can get to a point at times where I am pretty sure I will get one of 4 possible items depending on where I set the scroll window based on looking at the room mode and room charge.

Now remember as soon as the next challenge comes up...the patterns can and likely will change. But it is fun (if you have the time) to look at this and see if can find a constellation in the mass cluster of stars :>)