Board Thread:General Discussion/@comment-35081236-20180512032634/@comment-33215561-20180512200756

I learned to TT originally on the Candy Crush games. I stopped playing them several months ago as I felt like I still spent too much money and just needed at break. 2200 levels is a lot of crushing candy. Lol anyway I just recently went back. You can still TT but smartly so the game has made getting blocks of time and special candies so much easier that the frustration level has dropped significantly. They pretty throw them at you for playing and progressing. My point is Mytona could use some of these strategies to keep players from getting frustrated and leaving the game. One major issue I see here and also in other games is the ridiculously expensive cost of rubies and things like offering a single ruby for a level up. I don’t have the time in on this game but from what the players say the developers are being stubbornly stingy about keeping the game fresh through changes that reward players with stuff instead of flashing lights, blinking eyes. The graphics are definitely something that attracts one to the game, but stuff and strategy keep them playing. I think Mytona knows exactly how TT benefits them. Kind of does part of their job for them. Maybe I’m wrong but unless they do some major changes otherwise, they will quietly leave TT alone. Susan