Board Thread:General Discussion/@comment-30270279-20161020133642/@comment-28380783-20161025163603

Sorry to be pedantic LuvGifts but a result of zero collectibles from a pyramid is actually correct mathematically. This is because the game gives virtually zero collectibles to start with. Whilst the pyramid gives a 50% increase, the answer to the mathematical calculation is nothing because 50% of nothing is nothing. The same applies to all of the talismans giving an increase. The computer calculates nothing from nothing.

I assume the Seekers Star is able to begrudgingly give something because it gives 90% so instead of one collectible every three or four goes, you get one every two goes. Wowee.

I don't even bother to look any more just in case I get too excited when I spot a collection item in my list of wins from a location. Only to have the excitement fade into bitter disappointment that it has given me yet another of something I already have in truck loads.

👿👿👿👿👿