Board Thread:General Discussion/@comment-31028364-20180711190732/@comment-35404353-20180712133841

I think not removing a CI till it was delivered would be very complex programming because it would also require a mechanism to stop you sending the same CI to someone else if you had forgotten it was spoken for, and then one to release it back to you if it went in someone's box but they had stopped playing or didn't pick it up for X days, should it go to them later after they empty their box etc etc. Programmers have to cover every eventuality in case one crops up they hadn't allowed for that crashes the system or loses something. A message that their box was full would be much simpler.

I will make another attempt to simplify my sending - as some of you know trying to respond to all the requests to do this and not do that was stressing me and stopping me enjoying the game before I went on vacation. When I came back I moved to 30 send alls but I have been drifting back into complexity. Not stressed about it because I only respond if I want to rather than because you won't let me play if I don't. But it is getting longer and I'm sending more especially to individuals who have asked extra or who don't fit well with one size fits all. It had crept back up to well over an hour to send this morning, and I do suffer from guilt if I TT to charge trophies and I haven't sent at least 30 fixers/passes to everyone. So here are my new rules for tomorrow.

30 max excluding CIs. Use send all. If I know someone wants to be excluded from an item they get a red star. If "I need this item" pushes them off the first page then they will get the item. This will happen for red diamonds, glowing mushrooms, screw nut bracelets etc where they were on up to 11 of my friends WLs this morning. If I can do that without back sliding I'll try 25 max and maybe even 20.

Wanda