Board Thread:General Discussion/@comment-34236190-20190808102629/@comment-43672997-20191010173840

As much as I love SN, I see plenty of room for improvement.

I would simplify visiting, so it's less time consuming with that useless loading of each person's map. I'd make so that if you hit a friend's avatar you get a quick overview of their accomplishments, desk guardian, daily quests and the status, and the option to peak at their map as a picture, as well as to offer help by just clicking one button and having the game randomly charge up to 10 locations on their map.

I'd have "hire friends" become a button on the window that opens to each location. So you select by the talent you need and you get a friend hired randomly until you run out of friends with that talent. Remove the "energize" trap altogether.

I'd definitely make Seekers notes more like other hidden object games, such as Nightmares from the deep (https://www.youtube.com/watch?v=eXXQfiWzknY) or Phantasmat (https://www.youtube.com/watch?v=3P8wKqlemQ8) with lots of cool effects, interesting puzzles and actual walk-throughs from one location to the next, instead of the bird-eye-view map to go places. And most importantly, make it more faithful to the main storyline.

Have the send tab show an ! mark on the fixers that people need.

Implement a "history" of gifts sent/recieved, so you don't lose track of what you sent/got to/from whom.

Instead of receiving new Avatars, I'd rather have the ability to design an avatar (pick facial features and hair styles, for example) and earn different accessories from each event. Like hats, makeup style, jewelry...

Have a chat box, or at least a "mood of the day", where people can type short messages instead of having to change their name..

Implement a new craft station. Perhaps a restaurant, where you can order energy boosters by using coins and special reagents, like flour, milk and butter.

Add more townspeople with cool plots.

Make the desk guardians more useful, granting special powers to the seeker depending on the guardian you choose, and instead of the drawing cards, I'd rather have a spinning wheel where you see what you can earn.

Make the desk trophies a continuous thing, so you never run out of goals to meet. As you progress, you get ever more challenging tasks to accomplish.

Make banishing the permanent monsters count more than a way to earn coins, by having them invade locations where you can only enter after banishing a given number of gremilins or any other monster.

So much more... I'll just stop here.