Board Thread:General Discussion/@comment-35284508-20190103224632/@comment-37553158-20190104154409

For me, Ravenhill was a similar but different type of game...as if MT was trying out some new strategies. I played for a while but felt stifled by a lot of the parameters. One that annoyed me was having to choose a tool before you played a location. How would I know if I needed it until I started playing?

On one hand, I appreciated the simplicity of most of the game. Mon the other, their version of HL/TB made me run from the room screaming profanities. Visual overload.

To answer your original question...like a car company but this is their economy model.