Thread:Vivi-notes/@comment-43787304-20190926165501/@comment-40256914-20190926194031

Charging preferences always depend on the player. For example, a player can have a personal goal of upgrading a location to a certain level, so they will ask their friends to charge that one particular location. One thing in common is that no one wants thropies to be charged, as the extra bonus is little and your talent could be utilised in a more productive way.

When an accountant charges a location, the location yields +10% more coins when completed. The further the location from the centre of the map, the higher coin bonus, so people generally expect you to charge locations at the edges of their map.

Accountants give extra coins, but higher level players have millions of coins sometimes, so they don't need any extra. Those players would rather have an accountant charge a merchant instead (the purple locations). When you charge a merchant, the time need to craft an item is cut by 25% (something that required 9 minutes to be done will now be completed in 6 minutes 45 seconds).