Board Thread:Eureka Moments/@comment-30638141-20170203001442/@comment-2601:601:100:DA60:C065:5699:5EEA:26C0-20170927064239

I'm not clear about how to feel about friends who ask for dragonflies and cotton balls on their wishlists (WLs). These are the most expensive items to craft (9 runes, 9 flowers and 9 flasks, plus 9,400 gold coins = ouch!), but these friends sometimes give rare fixers or hard-to-find CIs. While I WANT to be generous, often giving away my last pincushion, glass rose, or pepperpot, etc., my initial reaction is that the WL shouldn't be used to take advantage of rookie players.

Did Mytona cease allowing free gifting during visiting? My inventory goes down no matter what items I've given while "visiting" friends' maps.

Many thanks to those offering advice about the Griffin. Mytona wouldn't answer my question about how to make the Griffin arrive - I suppose to keep the "mysterious" storyline of Darkwood intact. But really, after level 50 or so, who cares about the disjointed, meandering, seemingly random tale about these sparsely written, two-dimensional characters and their melodramatic "problems?" The "story" reads like a poorly conceived Hardy Boys novel, or Nancy Drew book - nice for 13-year-olds -- but not relevant to astute adults.

It seems the game-makers were trying to do too many different things with the game at once, and had to compromise the quality of each element, perhaps to save bandwidth, processor speed, or our brains from having to work too hard. While SN:HM has wonderful art, amazing game diversity and some captivating game-play dynamics, numerous important details were evidently overlooked. They could have limited new players to unique usernames, thus avoiding players (like me) having five friends named Julie, six named Lisa, and seven named Anna. They should add a "Date of last activity" to the players' stats so we don't give gifts to people who quit playing a month ago. They should have never created useless collections like those that cost 3 or 4 dragonflies or cotton balls just to get 25 golden threads, lanterns or  curse enablers. (Just Plain Dumb). SN:HM is fun in spite of its design flaws, bugs, glitches, and failures, but it's the slowness of Mytona to fix these things that will eventually, inevitably motivate me to delete the game and return to playing online chess.

Thank you for your time and attention,

Ravensloft

p.s. To those who like to frequently change their screen name and/or avatar, please stop doing this, as it makes maintaining a spreadsheet of gifting records terribly difficult. If you burn down your own house don't be surprised when your friends give you 47 gravy boats and only one lamp.