Board Thread:General Discussion/@comment-35065776-20180625074232/@comment-35284508-20180625162951

Heather Paige wrote: What I have noticed is that the rooms on the outer edges (last four rows on each end) give the poorer rewards for the collections (lots of banishment tools, summoners, and dispellers). Also, runes, flasks and flowers, which I do use. I have suspected for awhile that a key to upper level advancement is covering the map in anagrams and anomalies. Saves time and energy. I'm a machine-assigned friend of Pavel. At level 487 he must be facing advancement requirements in the millions if not 10s of millions. Yet he piles up new levels faster than I can at the much easier 165 level. We all get 480 energy per day. We can multiply it, conserve it and in some instances complete things to make more but when all the locations you want to play cost 85 there has got to be a way to significantly cut the cost. (Yes I know TT can give you unlimited energy but I have not seen evidence that Pavel does it and I think that MT has designed in features that allow advancement even at higher levels).