Thread:5sides/@comment-29795609-20170223171608/@comment-28829111-20170226220019

Texgal, I just looked at a few on your sheet first. Yes, the three I picked to start with make perfect sense. If you look at things in a different perspective you may begin to see the pattern yourself.

When you set an item to the first position in the scroll window, from a program's perspective you gave it a new definition. The game has to have a working set of information about the collection items. So if you don't do anything and leave the scroll window alone let's assume this is the Base setting for the program. In this case the Collection Item number and Collection Item itself is, in fact, the ordinal number you gave it. If we look at a few examples it is much easier to understand.

The first sample I circled in red shows where you left the scroll wheel in this Base position. If we look at the game then indeed the fishing hook is the 4th item in the 4th set if we were "assigning" from left to right. An accountant charged the room.

Now go down a few lines and see that you set the scroll window to the springboard. Well, what you did in a program's world is you redefined the order of things. Now the collection set that the Springboard is in becomes Collection Set 1, and the Springboard is now Item 1 so all the other items now have new assignments as well. You report you won the handcuffs, right? Well if you move forward "reading from left to right, the handcuffs are NOT Collection 1, Item 2 but are Collection 4, Item 1. Does this make sense? This second game was played with NO charge on the room.

The third game Anagram Mode is CBA (not ABC) so things look "backward", correct? ;>)  You chose to put the Red Firecracker in the scroll window. Now the Firecracker is NOT Collection 3, Item 2 but rather Collection 1, Item 1. By moving the scroll where to where we want it we alter the assignment by the program. So .....that means you, in fact, won Collection 1, Item 3 IF we were to move from left to right. But Anagram Mode is really backwards from ABC, is it not? Thre reverse of the ABC...So what if you were to instead count backwards from the Red Firecracker...NOW your sparkler win is actually Collection 1, Item 4.

What I see is a lot of 4 showing up when I look at your table ;>)   One other hint...If there is no charge what is the game to do? It is much easier to see patterns if you ONLY look at when the room is charged. You may start to see that if you as  Red Star have a lot of 4 going on maybe the others have a lot of XYorZ going on. The bottom line is computing is math, numbers....So the game has only a few choices: choose something specific from a table. assign a value if there is none. act on those numbers in a specific way. If we assume that each talent has a value (and yours is 4), and each room charge has a value then the things you can do with these numbers is limited. You can add them, You can ignore one, You can subtract from one....I hope this gets you moving in a direction where you can better plan your room plays to improve your odds. No absolutes because there are multiple outcomes given different variables. In example 1 above while the game gave you Collection 4, Item 4 it could just as easily have given you Collection set 1, Item 4 or Collection set 4, Item 1 *wink*. Given that you were in ABC Mode we assumed directionality. But if you were in CBA mode....maybe the world is reversed.