Board Thread:General Discussion/@comment-27457859-20181114020841/@comment-35284508-20181114233140

Sharol46 wrote: Dystopian,

Is there any way to fix the problem? It seems to be all over the place. I think I figure out what triggered it. On Sunday, the clock on the computer got off by a week. I'm not sure how it happened, but when a website told me my post was made at a weird time, I realized the clock was off by exactly a week (set to the 18th). I fixed it. I'm not sure whether SN was open/minimized or not. I suspect now it was.

If your theory is correcct (and it sounds logical to me), should I travel back and get it right and then not close it for a while so that it will update the server? I've done the travel back twice, and it has reset correctly until I shut the game down and restarted it. I have no specific proof on this but what should avoid the problem is a consistent stream of correct time, in sequence database updates. I'm currently collecting observations on the CI drop rate in visiting and one open question is if gifting before visiting makes a difference. So as part of my "protocol" I gift and then play a couple of locations successfully so (in theory) MT has a couple of updates after my gifting separated by 3 to 5 minutes so they should also have correct info about everything before that. After TTing you might want to consider a longer period of real time play to reestablish a normal sequence but, if the system truly is geared to correctly handling normal play... I'd give them some normal play after anything unusual.