Board Thread:General Discussion/@comment-34343471-20180820155551/@comment-36094989-20180820201603

RubySparkles wrote: 109.66.66.27 wrote: I believe Ruby is saying it’s replacing hoarfrost spots in the game.

That's close and could actually be more accurate but what I'm saying is whatever code that is used to determine what room mode we get and when is being pulled out of its normal pattern cycle because one of the things it normally uses to establish that cycle has been taken away.

It's sort of like baking a cake and but taking away one of the ingredients you normally use. Depending on what ingredients you took away you may or may not get cake but even if you do end up with cake when you are finished it will taste and possibly look different.

I am not a coder. Coding can get very detailed and complicated plus it needs to be way more precise than I can even imagine being (as can be easily seen by the fact that most of my forum posts have been edited to take out typos and I still don't catch them all) but basically it is just a software engineer talking to a computer in a language that is native to the computer and not the human. One miss typed letter or symbol can throw a complete line of code or system that depends on that code out of alignment which means you could get unexpected consequences from doing the simplest and seemly non-related things when you tinker with it.

In other words I think the rooms are getting defaulted into night mode for some reason every time the software becomes confused which is different because night mode is happening more often than the hoarfrost mode would have natually occured if it were still in play. 👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍

Yes, the Perfumery indeed seems to get stuck in night  mode or at least so every other play.

Ruby, I believe bugs are generated when programmers are trying to be too clever  (i.e.tinkering around unnecessarily without  considering all potential outcomes, oops)...although my programmer friends would say that the bugs were simply unintentional consequences.

I get this  queasy feeling that MT ends up creating a new bug per every debugging attempt.