Board Thread:General Discussion/@comment-27660480-20190224111749/@comment-35284508-20190228234042

5sides- may I suggest that the programmed routine that you call i.programmer on-the-fly fills specialty database as you have described and, instead of pre choosing locations that may or may not get charged by the player, simply runs the RNG every time the player charges something to determine if the next CI in the database gets dropped. That saves database space because you would not need #ofLocations+trophiesXIDofHiddenItem. Of course if WHERE to charge is part of your reward scheme then you will have to predetermine locations/trophies.

I await your knock-off version of the game. Please include a cheat code that makes all these locations glow green... if you buy the cheat code from the 5sides store.