Board Thread:General Discussion/@comment-28829111-20170420032946/@comment-28829111-20170421033642

I think a good many of the established players did quit. Others stuck around but stopped spending money for rubies and deals. I personally think that they made a mistake in issuing so many collection items in the beginning but the mistake was already out there. So to pull the rug out from under their base was..well unforgiveable as Linka stated precisely. Flash forward and those of us who hung around do appreciate the new challenges, the mini challenges (some of them anyway) we just hope they try to appeal to all of their customers and not just the newer accounts. Because what happened is tons of players started 2nd, 3rd, fourth and fifth accounts just to 'feed" CIs to their main account. Stupid but they use it to tell the world "we have millions of downloads!" like that is a good metric. It means NOTHING if the same players are downloading over and over and even worse if the downloads are for bots playing the game to keep the pieces in motion.....Mytona has a great product in their pocket and I wonder if they let G5 talk them into some "tried and true" marketing gimicks that ended up screwing them in the long run.....

Flash forward to now and like I state above....Mytona programmers have done a great job with code optimizaiton and bringing out new challenges on a reasonable schedule. There are some upgrade bumps but that is to be expected with the ever-changing OS environment. People shouldn't blame Mytona for changes Apple makes continually...but as third party developers it is their job to stay on top. Very hard for those programmers based in Silicon Valley and probably exponentially difficult for a company based miles away (they do have San Fran office though). My personal "wishlist" still revolves around the lack of thought that has been put into preserving a player's interest in the game once they hit Level 125-150. The challenges are rote in nature. The rooms are fun to open and learn. They need more....they need a strategy.