Board Thread:General Discussion/@comment-28829111-20170810030219/@comment-28829111-20170827025635

Carzang, I think it takes a lot for players to stick with this game under ordinary circumstances let alone endure all these new changes. Ever since they developed the concept of premium fixers and took away the Visitor's ability to share them at no penalty thing went downhill. The decision to go with teeny tiny objects and outlined shapes from the start of a challenge is odd. I get that they may have been looking to make things more challenging but the secret to hiding an object well comes back to the scene background. They lost their signature mark - the  painted artistic feel and their once great use of camoflage as the method to hide an object. It really seems like Mytona has no product manager/ marketing team assigned to this game; they need a manager who can actually take the data from customers, define features/rooms and turn the code around - back to the viable game that once had a growing list of followers. Not just players who download and then quit after initial frustration. They need product management help. If I lived in Singapore I would apply for the job.