Board Thread:General Discussion/@comment-34343471-20190414181125/@comment-35508590-20190415105726

Opal, thank you for bringing this up. That's what I think about charging crafters (and other charges):

1. Every visit is appreciated. Go deeper:

2. You never know how many other friends charged a puzzle, location, trophy or crafters. Yes, you can consider probabilities, but they are just probabilities. Without a hint it’s so relative, what does your friend do today or what does not he do? So everything could be helpful.

3. In terms of probabilities, how likely is it that your friends pick up your charges in playable locations when they plays on that one day maybe only 1, 3 or 5 specific locations that you do not know?

4. If nobody loads the trophies or crafters, that could be bad too.

5. Loading the crafters can also help if your friend is following quests with active talismans.

6. For non-TT friends: They can’t help their friends as much as their TT friends do. So more time to visit and help in this way. Vice versa: I started TT a year ago, but I also remember that before that I aligned my game to the clock. When my energy was full again, I played to get the energy counter active again. How nice, when my required craft was already finished!

7. Use the Magisterium or something similar: Of course, you ask your friends to load your crafters in the 2 days before.

8. Always helpful also for other goals: hints in the name, like ChrgCrft, Clcktwr, ChgRed and so on.

9. Even deeper: Call certain talents and keep yourself behind the other way around, if you’re not asked and don’t follow your own charging plans.

10. Finally: Don’t worry too much. It’s kind enough that you take the time to visit your friends. If you still try to direct your friends, make it easy for them. Impossible to remember everytime the changing preferences of all friends. It‘s just a game, so just have fun! 😊

Madlen