Board Thread:General Discussion/@comment-40229115-20190909173752/@comment-40112086-20190910123611

75.100.64.94 wrote: Howard says:

For me it is the flexibility of the game. It is a playground where you can develop your own play style and set and achieve your own goals. Winning is how you define it. Yes, there are quests and events, but these are paths, not destinations. You can ‘turn your world black’, become Grand Poohbah of the Bungalow, or become the greatest friend to others. I believe all long time players succeed by making the game their own.

And then there are friends and gifting. Totally essential to enjoyment and success. Without friends this game would be a dreadful slog. Thank you to everyone who has made it so much more. Well said, Howard. I only found this wiki about 3-4 months ago. I had early on donw my own version of TTing for energy but never thought of gifting. Having friends I sort of "know" from here and just paying more attention to the friend element in general has totally changed the way I play and the enjoyment of the game. WHen I gift or receive a collection at random, it totally makes my day. And when someone has a need for a particular pass and I can send them, it makes me feel great. Lately Bbbkn helped me learn to more efficiently gift fixers when TTing and I can only imagine how nice that is for the person receiving to get 5 or 10 of a fixer they need. I struggled so much with fixers for the first 170 levels of playing. It's why I like to add lower level players to my friends list - I feel that I can help them with the game.

Until some people here gifted me their friendship, all my friends were Mytona generated and at nearly the same level as me - rarely visited or even gift much. Now I have friends from level 465 to level 34 and it is so fun to see the different maps and how people are playing. Some days when time is limited, I visit and gift as my first priority over playing. (lately I have plenty of time for both!)