Thread:5sides/@comment-35379880-20190205130437/@comment-36094989-20190227081840

5s,

I had written  three long replies to your past messages (on my wall) and they all got eaten up! 😭

Your friend had a little theory about the nongiftables dropped during visiting and how the game "forgets," etc. ..

I agree with her general idea (but I would phrase it differently), and that idea applies to the CIs dropped in the game.

I suppose your old game didn't drop batches of CIs that belonged to the same collection when you were visiting. My game will give me repeat drops during visiting, and instead of getting bits and pieces of CIs scattered all throughout, I end up with CIs belonging to a small group of collections. (Applies to nongiftables as well..)

Because new world game does not drop CIs in batches, wacky ratios are more likely to happen due to repeat drops. (Sampling without replacement would make it easier for players to obtain an entire collection....but as we have discussed previously, the missing/rare CI within a collection is specific to individual games 😜).

You had the good fortune of carrying your old world inventory to the new game. Your "ocd" has helped eliminate skewed ratios....

My method usually involved dumping my high points on a zombie 😆 and sitting on collections. I actually used to have a very messed up Fine Cups collection .😭

Perhaps you thought I had an old game  because I was gifting tools to wiki tts when I first stumbled in. I gifted mostly new world collections.

One more thing....the scroll window  will show new  partial CIs  when location ranking gets raised..

Partial CIs 😜 !!!! The rest won't show up until you increase the room ranking again 😜.