Board Thread:General Discussion/@comment-35284508-20181120174212/@comment-36094989-20190222193318

Hi Dystopian,

A while ago, I had asked if anyone observed the types of CIs they were getting from visiting.

Giftable CIs dropped from visiting reflect my own inventory traffic - CIs that landed in my inventory from playing, CIs that I gift out (frequently what I gained after a play), and CIs that were gifted ...show up in visiting. E.g. If I see a lot of my friends wishlisting partials of those little cufflinks, I may break up a collection and gift. I get cufflinks during visiting for up to two days...not necessarily the pieces I doled out, but perhaps a different CI within the same collection 😎.

I was gifted a set of golden armour and tea set. Well, I also had pieces drop from playing and gifted them. I got tea set and a piece of armour from visiting. I think the freakiest "random" coincidence was when I got three different CIs from the Ammunition collection after gifting away an entire collection to a friend - her map gave me three of the CIs back from the same collection 😱.

so if someone made a purchase and cracked open those chests, there would have been "inventory traffic."

I think the algorithm calls for the same function (the one used during gameplay) to determine CI output during visiting. If a programmer had accidentally copy-pasted the Seeker's  Star subroutine to the wrong section of the code, more CIs would be dropped from visiting.