Board Thread:General Discussion and Questions/@comment-27138449-20151212141548/@comment-24668482-20151212234143

It was nearly 50 days on iOS when released. I would guess that they found that too few players won the last 2 challenges, so are givig more time. Or even more simply, they gave more time for this one over the last 2 as have 3 challenges instead of 2 (and are not thinking about SS at all). Or else it could just simply be a result of the early release date (20th Nov) as if iOS got the Christmas SS update this weekend, and got 28 days, then both Christmas updates would end on the same day. The end date could simply have been choosen as standard.

Or perhaps more time given reflects that it is just a slower progress game in general. E.g. No concrete way to increase maximum energy (no dinner equivalent energy items); no easily obtained tools (no compass or lantern equivalents that are easily won and bought with coins and the flying time is hard to come buy compared to the time machine); not many talismans/tools/energy items given as rewards for combining collections; no equivalent of the Amulet of Santa to reduce the workload of the timed challenges etc. etc. etc.

It is a much less balanced game, that players will progress through much slower. Just look at the top experience in the top 100. Even taking how buggy that is, and how many players stats are fozen or have lost their game progress repeatedly, you can bet there was far more players above level 100 5 months after SS was released.

But, in general, it is a bad idea to compare the games in any regard, such as comparing timers or challenges, as you will only be frustrated.