Board Thread:Eureka Moments/@comment-2605:8D80:622:716C:5AFE:1F46:AF9E:1FC8-20180514142448/@comment-35094757-20180514171154

As I've said before... I really think MyTona are short-sighted. They think of an idea to 'maximise proft', but never seem to think it through.

Like with this one... I'm sure they think that if they make it harder... and give less bonuses (has anyone notice you get less stuff when completing a room... and less collectibles when visiting now?), etc... that it will encourage people to spend more. I can see it now... Some top-bod saying "It's just too easy for them. They're not spending enogh. Let's makeit harder. They're bound to spend more".

Oh dear.

I know some may say I'm over-simplifying it, and they're entitles to think that. Conversely, I think they're over-complicating it, and crediting MyTona with far more smarts that they actually have. They code a lovely looking game... but business? I see them more of a 'Pied Piper' set up from 'Silicon Valley'. :)