Board Thread:General Discussion/@comment-35284508-20190103224632/@comment-35284508-20190104163725

2claire2 wrote: For me, Ravenhill was a similar but different type of game...as if MT was trying out some new strategies. I played for a while but felt stifled by a lot of the parameters. One that annoyed me was having to choose a tool before you played a location. How would I know if I needed it until I started playing?

On one hand, I appreciated the simplicity of most of the game. Mon the other, their version of HL/TB made me run from the room screaming profanities. Visual overload.

To answer your original question...like a car company but this is their economy model. There is the mag. glass available inside the location and it's the only way you can use that tool over and over. The tools you can select before entering the location are not found in SN with the exception of extra time.

I don't know if RH will stay the econ model over time. SN has grown over time and I expect RH will also unless MT makes the decision to keep it simple.