Thread:Jp356/@comment-39245013-20190424165031/@comment-39245013-20190424212351

Hi JP,

I have completed my gifting session. It took away 12% of the batteries charge. It seems that I've been lost in scrolling and in translation. 😀 Yes, I was talking about the eyeglasses (one I've mentioned had been used in SS and had the same function).

The rarest collection in the Dressing Store is the Ancient Treasures and in the Garden is the Fishinyg Trackle. I will never try to get them by playing.

This topic is very interesting to me.

Previously I used to play the regular quests, so I played the rooms where the hidden CI was temporary stored. It was favourable for my inventory. But I had no idea which CIs or collections were/are rare or frequent. Then I needed to find additional motivation for haunting the event passes. That's why I decided to keep an eye on the rewarded CIs.

The methodology is quite simple. Screenshot the progress at the room before and after playing (nb of plays). Screenshot the belonging collections before and after playing (nb of CIs per collection). Withdraw all the gifted and received CIs belonging to the played room (also screenshoted). The used talismans had been the same (SS+Folio+pink piggy for 1h30). Unfortunately nb of plays varied (I played the quests running the same talismans), but used to be quite important 50-80; however that's not enough because a room pays 3x5=15 CIs. However I have cumulated the data obtained thanks to several playing sessions.

I have tracked the TYs drops since ~60 lvl. I notice some kind of pattern. Regarding the CIs they are all unlocked at the Detective rank, so I tracked them in the rooms at that rank or higher. Also I have some kind of dynamic of drops: the CIs obtained after each playing session are separated. The 'spoiled' samples are withdrawn. My aim was to check whether the upper rank has an impact on the drops or not (transition from Virtuoso to Expert, it used to be so in SS) and to see wether the drops vary inside each collection (random our CI has some kind of attributed weighting like in TYs groups). My level is hight enough, all the APs and fixers are unlocked. Frankly speaking, I suppose it isn't so sophisticated (let's thing about how TYs drops are programmed and how the recent daily quests have been designed). Perhaps the consistency of the inventory may have an impact, but I doubt. For example, the Antien Treasures I have combined only 3 times, I gifted that CIs, also I received them. Initially I had 7-9 CIs, I won 0-2 after playing. So that collection used to be in minority comparing to other collection and remained rare.

Previously I have done about 150 observations with SS and without playing the regular quests for having an idea about the available slots in the SN game machine. I noticed that the SS modifies the drop rate of the banishing items doing that.

Banishing the anomaly: I have done some series, when I played through the anomalies at the every beginning. I couldn't afford it due to the energy expenses. We may consider that dispelling an anomaly is equal to the room play (except for th event room), so the CI's drops obtained in a such a way have been generated by the same algorithm.

I am only interested in the keys&diagrams and the CIs drops. Also I would like to know how playing a room builds up the inventory.

I'll provide more details latter.

Happy seeking