Thread:Jp356/@comment-39245013-20190424165031/@comment-39245013-20190427182350

Hi JP,

Hope you are fine and the remaining objects used to be converted into something useful.

Regarding the current update, I've banished 99 of 2lvl monsters 3 times and received 119, 103 and 109 banishing chests. The drop rate of the chest is even higher than for trading with 3lvl monster. It needs to be checked further.

I have played the Garden 74 times for adding the new data to my CIs drops study. Something interesting is happening at the Expert rank, however I need additional playing session. I have about 600 lanterns right now, so it won't be immediately.

Also I found that I receive less event passes then before (<6 event passes per play). I had too many anomalies during the playing session and I banished them all. I wander if that could have an impact (new in the update?). I haven't played the event room and any other except for the Garden. I played the TB for completing 2 daily tasks only (got 36 event APs). Also I screenshoted the progress at the Garden before and after playing. I am really puzzled.

The last one. Perhaps you have noticed that we are able to star the favourite collections. I stared the ungiftable collections with the most interesting rewards, then sorted according to the collections' completeness and find something curious (at least for me).

The pool of the available ungiftable collections depends on a player's level. For example, I have more ungiftable CIs for low level APs, less for middle level APs and any for lollipop (the AP has been unlocked, but the Mill will be opened at 162 level = no ungiftable CIs for lollipop). A level's impact is also valid for other rewards (Mogic Ingo, keys, diagrams, tools) - the required fixers may give an idea about when the collection has become available for dropping and so how long has it been available for dropping.

The order of the collections completeness seems to be positively correlated with the available fixers. The ungiftable collections having more available fixers come first. However I consider the fixers have no impact on a CI's drop. The fixers shows a player's progress and reflects TTer's gifting activity. The quantity of the fixers are also correlated with a player's progress, especially for one who started to TT early, gifted ~considerably regularly and didn't have a gaps in levelling up. The fixers are unlocked by groups depending on a player's level. They are provided by TYs according to MT's algorithm: more recently unlocked hight group fixers, less medium groups, few low level groups. All the fixers have been provided by TYs at 123 level (my first gifting, I've jumped from 120 to 123 level). Perhaps you'll find more interesting things as the rooms at your deskboard have been unlocked a long ago (?) and you are regular visitor with appropriate FL (FL max=100).

Perhaps all that is new only for me😊.

Happy seeking

PS. In game player's name is looooooooooooong now!