Board Thread:General Discussion/@comment-34343471-20190830135541/@comment-34478085-20190903195239

Heh, Opal, you and I are usually on the same page, but this time I have the exact opposite opinion. :)  (Hey, friends can respectfully and civilly disagree, right? If we were all the same the world would be dull.) I am so disappointed in the conservatory.  Playing music used to be my life and this room only has three instruments featured (a piano, a trombone, and a trumpet. Oh, and a tambourine, so that's actually 4.)  I was a woodwind player, so I guess I'm bummed that there are no woodwinds. I also absolutely hate the bland music in this room, while I absolutely love the music in the rest of the game (Well, except the Gift Office).  I suppose I wanted something more orchestral, and this room's tune sounds like bad elevator music. One of my friends (sorry, can't recall who at the moment) called the Conservatory flat, and I agree.  That's why I loved the banquet hall so much -- it had depth but it wasn't hard to see things. It's easy for me to criticize though, but if someone asked me to write code for a game like this I would cry and have NO idea where to start.  Or, how to write code.

I second the ghost train idea! I watch the Dead Files while I play SN (I record them all on Thursdays and watch them throughout the week). It makes my own spooky atmosphere for the game.