Board Thread:General Discussion/@comment-71.84.240.3-20180330155930/@comment-35089246-20180330164124

So I am still new here but I have some thoughts on this point.

Mytona would have statistics on how many players stick with it past say one month or past say level 40. New players are coming on all the time, again probably on a monthly cycle, so the monthish event start dates would help with stickiness for keeping those new players past the statistical normal attrition date. By that time in their play cycle, locations are starting to cost them more energy so the low cost even put room keeps them with the game a little longer.

I speculate the newer players (over level 40 and under say level 100) are the ones who make more money for the developer so the motivation would be to keep it interesting for them. I am still a lower level player so this is just my guess from the bottom of the ladder.

As I get better at the game I would hope for some occasional surprises that are only available to higher levels, or stuff related to speed and accuracy. Maybe it's out there just waiting for me to top level 100....

I really enjoyed how hard the cafe was for like a week when the objects changed into tiny, evil, hard-to-find stuff. Then it went back to an easier cafe. That sort of random challenge was welcome and made it harder to win the level.