Thread:5sides/@comment-35379880-20190205130437/@comment-28829111-20190227110230

Let me take these in order...

Honestly, I don’t remember what Visiting was like on old version but I seem to recall variety, a few “impossibles” that varied by profession but each an item from the same sets - insects, disguise-, and that it seemed the more you gifted and hired the more CIs that dropped overall from Visiting.

On current version I rarely get duplicate pieces from Visits but on rare occasions it happens. I think the game may have inadvertently taken pieces out of play based on individuals play but I’m not sure that was the programmers’ goal just an unfortunate result.

As to current game play if I leave scroll wheel as is I tend to win a few items in a set in series but not in ordinal position. Rarely all 5. I tend to win more of the first item in a set due this way, too. When I move scroll wheel I have much more balance and far less fill in required. It also is much more fun to try for a specific piece and treat it like the claw machine.

On the old version everything is much more “predictable” when playing rooms. Almost no fill in is required for some dispelling sessions.

“You had the good fortune of carrying your old world inventory to the new game. Your "ocd" has helped eliminate skewed ratios....” This I never foresaw happening. I was beyond fortunate when the great shafting occurred. Because I was unable to update one game that I had initially started then picked up to make a fluff factory. However, I did update my main iPad game so what a part of the red flags and screams of foul play in motion by poor victims. I lost far less than those who began a few months before me...the true originals. Also, only one CI was dropping rarely in the new post Treasury version vs 3-5 prior. I had to completely swap games. My main game (iPad)that once held my small built up supply had to send all that inventory painstakingly each day over to the old game that could not be updated. I continued to collect in great quantity good bits to share with others whom were understandably shocked and angered by the change with no warning/no communication. Players could have combined their sets ahead of update, for example, and thus at least had their tool supply not pillaged. They could have crafted more in preparation. The best I could offer up was trading them good new game sets for those that changed in value. Clay animals worth 8 eyeglasses became 1. I would take in clay animals and give out the cake, fishing or Gordon sets.

So, yes, now the child game is the mother(lode) and allows me to help. Plus it is visually so much nicer when it comes to the rooms. Not better as it is slower and it has no bells and whistles nor twinkles. It has the wheel sometimes which is fun for nostalgias sake. But it comes and goes.

Old game and current both only have partial sets that expand as one goes up in room level...even within the same level but higher experience.

“gen population will take any and all tool collections regardless of fixer costs. Any and all tool collections are sacred.” do you really believe? I read her on the forum the comments about why would he/she send me that knowing it costs X pins or Xcotton....

“do you play the old game to get supplementary relics? ” yes but I have to play a certain way to keep the flow and keep out problems

Last point - I’m thinking MyT is making more on their subscriptions and can count on those funds. And perhaps event passes or special bundles. Tools may be what a few beginners buy but then they get angry and stop - players think these sorts of game tactics are greedy. I view it more as the game is the razor and they want you to buy blades. They know players gift tools and room passes all the time. They get their money by keeping us interested. Interested in “collecting”, in seeking, in the puzzles. There are so many facets to SN that there is some aspect that appeals to each player.

As you know I am playing a baby game. I now see/feel the pain of newbies. It’s just over 30, can gift thread and lanterns, but the quests require so many conditions that I left the game with six quests running - each requiring a specific mode. I played one room six times - nada. Played a dif room still no proper mode. Then no energy even after combining the very few food bits collected. The low level players on there quit rapidly and only a very few gift. A few learned to Visit. One now higher level player (she reached 100) gifts nothing nor Visits but I can see she play. What’s the point of having her as friend? I can hire her. That’s about it. I see why players quit. Too many room modes too early. Let me get hooked first...remind me of things I not doing...like if I don’t Visit teach me how. Tell me I can win CIs randomly... Give me FT piece to learn. Instead of ruby for ad give me tool for partipating in Visit Tutorial or Gift Tutorial that shows me the thread is available beyond that sea of locked fixers.