Board Thread:General Discussion/@comment-28829111-20170427212115/@comment-28829111-20170430233612

I used to do the same LuvGifts...until I realized that if I treated those visit maps like a giant scratcher lottery ticket or like that game show Deal or No Deal I tended to end up with a bit better bounty for my help efforts. Now I actually have a printed sheet with all the rooms and tick off a room (or station or trophy) as I go if it produces a gift. The process of room elimination was helpful. But I do keep in mind that if the maps award from rooms players engage in most that I take that into account, too. I know Linka likes to play the Clock Tower (or used to when it was prettier!) so I will check that room each week to see if the prize from her is there. When players are in need of summoners and dispellers they play the rooms that issue those sets and the event room...so I apply logic and try them, too. I make it a mini game in a game.