Board Thread:General Discussion/@comment-27660480-20190224111749/@comment-28829111-20190227002150

It’s been awhile since I looked at Visits or recorded data. In the past, from anecdotal collection of Visit stats, I found that rotating around the maps to charge for others (not necessarily in room row or column order) I maximized my free CI gifts. Now this information brought forth a minor fury from a few advanced players who did not like the idea of encouraging accountants to tap various rooms as opposed to being put in their “so-called” rightful place of crafting stations and trophies only. My data was gathered over a three week period with only 60ish players. Again anecdotal not statistical other than that I did record number and location of hit. Over the course of visiting I tapped quite the variety of rooms overall. It was my guess that possibly the items were hidden like Easter eggs waiting to be found. Yes, there could be an additional “egg” hiding in same room waiting to be found for a different player. The variables are so great and, of course, there are updates. MyTona can tweak algorithms to change things every release. My argument was that it can be FUN to look for patterns (even if they don’t exist as Dystopian frequently points out - ribbing my beloved forum “balloon popper”). I’d be happy to start tallying again just for fun’s sake as it makes Visiting less boring. I do wonder if gifting does affect the results as a TTer might enjoy more spoils but I hope not because I would like to believe gifting is optional, sometimes still not on the radar of a newbie, and subjective. Some devices can’t TT, some players find it unethical..I don’t think a greater CI drop should be rewarded based on number of gifts sent out. That said MyT programming could take into account whether the 10 gifts plus “up to 100” freebies were sent and slightly reward the player in terms of a few more CIs.... Thanks Rivera for resurrecting an interesting topic.