Board Thread:General Discussion/@comment-31539562-20170618144451/@comment-31539562-20170620141907

Minki49 wrote: Great post Kitzi. Couldn't agree more.

Yes, the number of objects is at least 45. Multiplied by six modes. Multiplied by at least three? hiding place variations per mode. Maybe more. So do the maths. Couple that with sh1tty little images at 50% transparency in some cases, and you have a recipe for widespread frustration.

MyTona I hope you DO read our comments. Diehard players here, mostly. If WE hate it, you have no hope of keeping the casual players.

Add to that the outrageous costs to combine some sets...no wonder people are leaving in droves. Way to flog a cash cow to death!

You need to urgently review and reduce the costs of combining! Six dflies/cottons or SIXTY THOUSAND coins in exchange for some crummy reward is BONKERS!! Oh Minki, I love it when you rant! Bonkers, LOL...

Yes, the cost-benefit calculation is out of all proportion now. I definitely do understand that they want to slow us down a bit and closing the gifting glitch might be a step in the right direction (especially from their point of view). But increasing the price for combining AND making an event location that hard you obviously cannot do it without using tools all! the! time! is parody.

I feel that when they're trying to outbrake long term players by raising the costs, they're in fact punishing Newbies who won't get past level 30, 40 or 50. Wouldn't it be easier and far more of a win-win situation if MyTona let us happily spend some money on the game? Content customers are more likely to buy stuff on a regular basis, while desperate players will purchase once or twice and then drop the game for being too greedy and difficult...

I just hate it to see so many of my Newbies AND even good old friends leaving the game.