Board Thread:General Discussion/@comment-35606019-20180625175609/@comment-35284508-20180625192343

I just had a discussion in the "mid-level... thread about how to increase the stars/minute rate by 50% and I think it applies to the coin/minute rate as well. But face it- if they had any game element that acted as a perpetual motion machine [you get out more than you put in at no net cost] then word would spread and everyone would soon be doing it. Once that was obvious to any game designer they would change the game to prevent it. Games that are unbalanced dont survive. ATMs that lose money get scrapped and someone goes knocking on doors to get the money back.