Board Thread:General Discussion/@comment-2001:5B0:4EC7:91E0:0:FF:FEBC:B1B4-20171127220614/@comment-4974000-20171127235532

If you contact Mytona, they might give you some as a goodwill gesture, because I agree it's a confusing system, but at the end of the day this is a misunderstanding of "experience" and levelling up.

There are two types of experience and levelling up. There's experience in a specific location (whether you're a sleuth, an amateur, a detective, etc) and there's experience in the whole-of-game, indicated by the number and progress bar next to your avatar on the top left of your map screen.

Levelling up in a location, by and large, is bad. It increases the cost in energy and passes to play, introducing more drawbacks than the ruby you win in the process. (There are a couple of situations where you might want to level up, but in the overall economics present in the game, I think that's mostly a fair statement).

Levelling up in whole-of-game, by and large, is good. It opens new locations, adds new fixers to your rotation, increases the amount of energy you can stockpile, and other benefits.

(Quest progress, BTW, isn't really affected directly by either type of experience. Winning the target collectables is what makes quests progress, and Eagle Eye/All-Seeing-Eye/Seeker's Star can influence those).

Magic folio affects whole-of-game experience, the one you want, not location progress. If you didn't seem to be rising much in whole-of-game experience/levels, it would have been because you were playing cheap locations with low rewards (eg cafe).