Thread:Wawa-pixie/@comment-31495881-20170421073201/@comment-31218946-20170421141958

Found it under the heading 'nice of you', about 27 posts down, but I thought I'd copy the essentials here in case you didn't find it.

You may have noticed when you visit my page that many of my rooms are in anagram mode. I keep it that way by choice, because it makes summoning easier. If a room is cursed or in cba, I avoid changing its mode (unless directed to by game). Summoning is fiddly, but not hard to do. It uses a lot of resources, cause you literally end up with every open room on your map having to carry a curse.

How to force the right summoner onto target room 1. you need the summoning tools 2. you can only summon to rooms which do not already have an anomaly, or are not already in anagram (cba) mode. 3. You need to have dispelling tools as well 4. The room you need to summon to should ideally already be in anagram mode, to begin with. Sometimes it is already cursed, but with the wrong anomaly. Do not dispel it, this is helpful.

So, check what mode each open room is in. Count the ones not in Cba, or not already cursed. These will require summoners. Go to fixers folder, choose summoner, hit 'use', repeat until all have anomaly. Make sure you save the correct summoner to use on the target room.

Once every room is cursed, now you can play target room. If it too is already cursed but with wrong one, dispel and play a game until it is not CBA, then cast the correct summoner on the only remaining room which will accept it. Dispel. And the item is awarded.

Other option is to simply play that room repeatedly until the required anomaly appears. Usually takes a few gos, but a lot easier than the above. However as rooms become more costly, this can use a lot of energy.

If the target room is Toys, I would certainly consider cursing all rooms, but it is a fine judgement. If too many rooms are not in cba, it is costly in summoners. They are not that easy to stockpile. If target room is cafe, probably best to just play it over and over.